Texture Artist[Art Team] at Ubisoft
Shanghai, Shanghai, China -
Full Time


Start Date

Immediate

Expiry Date

18 May, 26

Salary

0.0

Posted On

17 Feb, 26

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Substance Painter, Substance Designer, UV Layout, Material Creation, Texture Rendering, PBR Workflows, High-poly Sculpting, Low-poly UV Unwrapping, Baking, Texturing, Photoshop, 3ds Max, Maya, ZBrush, Artistic Direction, Technical Constraints

Industry

Computer Games

Description
Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! Created in 1996, Ubisoft Shanghai studio, is a vibrant and exciting place where our talents get opportunities to either co-develop great AAA blockbuster games, create cutting-edge online games or produce fun mobile games. To learn more, please visit: www.ubisoftgroup.com Job Description In this role, you will bring our props, architecture, and other assets to life by producing high-quality textures and materials, playing a key part in crafting stunning, immersive visuals. Working closely with our 3D model artists, you will ensure each asset reaches its full visual potential—maintaining consistency, style, and technical performance. Responsibilities Create and integrate detailed, high-quality textures and materials for realistic props, environments, weapons, and other assets, adhering to the artistic direction set by the Art Director/Lead Artist. Follow specific texture pipelines to produce all required game textures (normal maps, specular, diffuse, etc.), including tiling textures and object-based textures, while adapting to technical constraints. Collaborate with other teams (3D model Artist, Technical Artists, Lighting Artists, etc.) to enhance the visual quality of assets. Apply expertise and sound judgment to optimize texture usage, ensuring performance efficiency without compromising quality. Be proficient with texture tools and maintain/implement structured engine settings. Assist in developing and refining texture workflows and documentation to improve efficiency and scalability across projects Qualifications Proficiency in texture creation workflows using Substance Painter and Substance Designer. Strong understanding of UV layout, material creation, and texture rendering. Ability to collaborate with Technical Artists to manage texture libraries, optimize shaders, and improve workflows. Experience in defining and establishing texture benchmarks and pipelines for different asset categories. Mastery of PBR workflows, including high-poly sculpting, low-poly UV unwrapping, baking, and texturing. Familiarity with essential software such as Photoshop, 3ds Max, Maya, and ZBrush. Creative mindset with adaptability to various art styles. Strong artistic sensibility, attention to detail, and knowledge of composition, value, and color theory. Excellent communication and teamwork skills, with the ability to collaborate closely with other departments. Additional Information Ubisoft CSR commitment Making a long-lasting positive impact for our players, our teams, our partners and our planet. In Ubisoft, we are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business. 为我们的玩家、团队、合作伙伴以及地球持续带来积极影响 育碧致力于通过打造新颖深刻的游戏体验及扩大游戏的积极影响,来丰富玩家的生活。为了实现这一目标,我们始终寻求为团队提供更加安全包容的工作环境。我们通过与世界各地的非营利机构合作开展项目,同时努力降低自身业务对环境的影响,来回馈社区。 To learn more about Ubisoft’s Environmental Commitment 了解更多有关育碧对环境的承诺 Play Green: Ubisoft’s Commitment to Global Carbon Neutrality https://youtu.be/w2gstlpydks Contract: Fixed Term Work flexibility: Office-based
Responsibilities
The role involves creating and integrating high-quality textures and materials for various in-game assets like props, architecture, and weapons, strictly following the artistic direction. Responsibilities also include adhering to specific texture pipelines for game assets and collaborating with 3D model artists and other technical teams to optimize visual quality and performance.
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