Tutor and Teaching Assistant - Game Production & Design at UNIVERSITY OF SILICON VALLEY
San Jose, California, United States -
Full Time


Start Date

Immediate

Expiry Date

04 Apr, 26

Salary

30.0

Posted On

04 Jan, 26

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Digital Art, Game Design, 3D Modeling, Rigging, Texturing, Level Design, Production Pipelines, Communication Skills, Mentoring, Creative Experimentation, AI-Driven Tools, Software Troubleshooting, Collaboration, Project Documentation, Asset Library Management, Lesson Planning

Industry

Description
Job Details Job Location: University of Silicon Valley - San Jose, CA 951341697 Position Type: Part Time Education Level: Not Specified Salary Range: $19.00 - $30.00 Hourly Travel Percentage: None Job Category: Education Position Summary The Tutor/Teaching Assistant supports faculty and students in game production and design courses, contributing to a creative, collaborative, and technically proficient learning environment. The role involves assisting with demonstrations, providing one-on-one or group tutoring, offering feedback on assignments, and helping students navigate tools used in character rigging, modeling, environment design, level creation, and production workflows. Courses Supported: Character Rigging, Environmental Art, Modeling, Level Design for Single Player Games, Foundations of Interactive Design, Senior Game Studio I & II, Full Game Pipeline and Production Key Responsibilities Support faculty in course delivery, grading assistance, and managing project milestones. Provide tutoring and technical guidance on 3D modeling, rigging, texturing, level design, and production pipelines Assist students with troubleshooting software and integrating creative tools into their projects Foster experimentation and curiosity—encouraging students to explore emerging technologies and AI-assisted tools in creative production Maintain a professional and inclusive learning atmosphere that promotes collaboration and innovation Contribute to lab organization, asset library management, and project documentation Other duties as assigned Qualifications Qualifications Education: Minimum Sophomore at University of Silicon Valley Maintain a 3.00 GPA (Current Students only) Have taken classes they tutor Has recommendation from instructors for classes they will tutor Strong foundation in digital art, game design, or related discipline Familiarity with industry-standard tools such as Maya, Blender, Unreal Engine, Unity, Substance, or equivalent Enthusiasm for creative experimentation and integrating AI-driven tools in modeling, animation, or design workflows Excellent communication skills and a passion for mentoring peers Skills: Informative and expert tutoring and professional lesson planning Maintaining a schedule Maintain regular communication with professor and tutees Expert knowledge of subjects tutored, and lesson plans taught Ideal Candidate: You’re a creative problem-solver who enjoys helping others learn. You stay curious about how new technologies—from procedural generation to AI-assisted art—can enhance storytelling and gameplay experiences. Working conditions Tutoring work is on campus and either in library or classroom, or occasionally in a studio or lab space. Virtual tutoring may apply at times. Tutoring position requires the use of writing materials, computer software, and audio hardware and software. Physical requirements While performing the duties of this job, the employee is regularly required to communicate verbally and actively listen. The employee frequently must sit for prolonged periods and use hands and arms for activities such as keyboarding and other computer-related tasks. This job description is not designed to cover or contain a comprehensive listing of activities, duties or responsibilities that are required of the employee for this job. Duties, responsibilities, and activities are subject to change at any time.
Responsibilities
The Tutor/Teaching Assistant supports faculty in course delivery and provides tutoring and technical guidance to students. Responsibilities include assisting with demonstrations, offering feedback on assignments, and helping students navigate tools used in game production and design.
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