UE5 Real Time VFX Artist
at Dominic Harris Studio
London, England, United Kingdom -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 02 Sep, 2025 | Not Specified | 24 Jan, 2025 | 1 year(s) or above | Uv,Hlsl,Artistic Vision,Motion,Particle Systems,Memory Management,3Ds Max,Unreal Engine,Game Development,Visual Storytelling | No | No |
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Description:
JOB OVERVIEW
We are seeking a talented Real-Time VFX Artist with a strong grasp of Unreal Engine 5 (UE5) to create visually stunning and optimised real-time visual effects. The ideal candidate will have advanced skills in Niagara, materials/shaders, lighting, and environment design, with a solid foundation in basic 3D modelling.
You will collaborate closely with the design and art teams to craft immersive and high-performance effects that enhance the people’s experience while maintaining Visual beauty and technical excellence. This role emphasises creativity, technical expertise, and a passion for pushing the boundaries of what is possible with real-time VFX.
REQUIREMENTSTECHNICAL SKILLS
- Proficiency in Unreal Engine 5, with a focus on Niagara particle systems and VFX pipelines, including debugging and optimisation techniques.
- Advanced knowledge of materials/shaders in UE5, including PBR workflows, custom node setups, and shader complexity analysis.
- Strong experience with lighting, dynamic effects, and creating mood-enhancing environment designs in Unreal Engine.
- Experience with basic 3D modelling, UV unwrapping, and texturing using tools like Blender, Maya, c4d or 3ds Max.
- Familiarity with HLSL for shader development and optimisation, with an understanding of how to balance artistic vision and performance requirements.
- Strong understanding of real-time rendering techniques, GPU performance considerations, and memory management.
- At least 1 year of professional experience working in real-time VFX, game development, or a related field.
ARTISTIC SKILLS
- Strong eye for detail, colour, motion, and timing in creating impactful effects that support interaction and artistic vision.
- Understanding of visual storytelling and how VFX, lighting, and environment design can enhance player immersion and narrative engagement.
- Ability to adapt art styles based on the project’s aesthetic requirements, whether photorealistic or stylised.
GENERAL SKILLS
- Excellent communication and teamwork abilities, with a proven track record of collaborating effectively across disciplines.
- Strong problem-solving skills and attention to detail, with the ability to troubleshoot and iterate quickly.
- Self-motivated with a proactive approach to challenges, eager to learn and share knowledge within the team.
DESIRABLE QUALIFICATIONS
- Experience working with real-time physics-based simulations, integrating them into interactive environments.
- Background in game development or a related field, with familiarity with iterative development processes.
- Experience in Immersive Installations or in unreal Volumes.
- Knowledge of Python or Blueprint scripting in Unreal Engine.
- Previous work in AAA or high-quality indie game projects, with a portfolio showcasing real-time VFX expertise and technical versatility.
Job Type: Full-time
Pay: £30,000.00-£45,000.00 per year
Benefits:
- Private medical insurance
Schedule:
- Monday to Friday
Experience:
- Unreal Engine VFX: 1 year (required)
Work authorisation:
- United Kingdom (required)
Location:
- London (required)
Work Location: In person
Application deadline: 09/02/202
How To Apply:
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Responsibilities:
- Design and implement real-time visual effects in Unreal Engine 5 using Niagara and custom shaders, ensuring alignment with artistic direction.
- Create optimised and visually stunning materials using UE5’s shader tools, with a focus on maintaining high performance.
- Develop high-quality VFX assets, such as particle effects, fluid simulations, explosions, and environmental effects, to enrich the visual storytelling.
- Enhance environments with integrated lighting and VFX, creating immersive worlds that support narrative elements.
- Ensure performance optimisation of VFX assets for real-time gameplay, leveraging profiling tools to diagnose and resolve bottlenecks.
- Collaborate with designers, animators, and environment artists to ensure seamless integration of effects into the virtual world, maintaining a cohesive visual language.
- Utilise HLSL for custom shader writing when needed, ensuring technical feasibility and creative fidelity.
- Support prototyping and troubleshooting technical VFX challenges, offering innovative solutions and workflows.
- Working with backend and tools team to allow data driven movement and Visual changes As well as help inform them how data needs to be formatted
- Maintain a clear and organized workflow, adhering to the project’s pipelines and
REQUIREMENT SUMMARY
Min:1.0Max:6.0 year(s)
Information Technology/IT
IT Software - Application Programming / Maintenance
Illustration
Graduate
Proficient
1
London, United Kingdom