Unity Engineer at Battle Creek Games
United States, , USA -
Full Time


Start Date

Immediate

Expiry Date

01 Dec, 25

Salary

165000.0

Posted On

01 Sep, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Asset Management, Design Patterns, Mobile Devices, Memory Management, Optimization Techniques

Industry

Information Technology/IT

Description

ABOUT BATTLE CREEK GAMES

We’re the studio behind hit mobile titles like Offroad Outlaws, No Limit Drag Racing 2, and American Marksman, reaching millions of players worldwide. Our culture is collaborative, data-informed, and player-centric. We iterate quickly based on feedback and analytics to continually raise the bar. If you’re excited about contributing to a beloved racing franchise while sharpening your Unity skills, we’d love to hear from you.

QUALIFICATIONS

  • 4+ years of professional Unity (C#) development experience, preferably with one shipped mobile or live-operated title.
  • Familiarity with Unity fundamentals (prefabs, scenes, asset management) and common design patterns.
  • Basic understanding of optimization techniques for mobile devices, including memory management and rendering efficiencies.
  • Experience in collaborating with designers, artists, or QA to deliver player-facing features.
  • Strong problem-solving skills and a willingness to learn from feedback and data-driven insights.
  • Bonus: Knowledge of racing or vehicle physics, multiplayer frameworks, or analytics integration.

How To Apply:

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Responsibilities

ROLE OVERVIEW

As a Unity Engineer, you’ll work primarily on No Limit Drag Racing 2, helping to develop and refine gameplay features, optimize performance, and ensure a smooth user experience across a wide range of devices. You’ll collaborate closely with senior engineers, artists, and designers to bring new content to life. This is a great opportunity to build on your Unity expertise while making a direct impact on a fast-growing, live-operated racing title.

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