Unity Engineer at Devsinc
Lahore, Punjab, Pakistan -
Full Time


Start Date

Immediate

Expiry Date

26 Mar, 26

Salary

0.0

Posted On

26 Dec, 25

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Unity, C#, Backend Integration, Multiplayer Systems, Realtime Systems, APIs, Authentication, Data Syncing, Debugging, Async Programming, Git, Problem Solving, Networking, Mobile Deployment, Security Awareness, CI/CD

Industry

IT Services and IT Consulting

Description
We’re hiring a Unity Engineer (3+ years) with strong experience in backend/service integration and multiplayer/realtime systems. You’ll build and maintain Unity products that rely on APIs, authentication, data syncing/storage, and realtime interactions, while keeping the codebase reliable, scalable, and production-ready across multiple projects. Build and maintain Unity features with clean, modular C# code. Integrate Unity clients with backend services (APIs, authentication, data models, storage). Implement multiplayer / realtime features (state sync, events, lobbies/rooms or realtime messaging, leaderboards, presence—based on project needs). Design reliable client-side systems: async flows, retries/backoff, timeouts, state management, and graceful failure handling. Work closely with backend/product/design/QA teams on requirements, integration contracts, and delivery. Debug complex issues across client network backend boundaries and improve stability/performance. Contribute to engineering standards: code reviews, documentation, and reusable components. Support build/release workflows and post-release improvements. Required Qualifications 3+ years professional experience with Unity + C#. Proven experience integrating Unity with backend systems/services (REST/JSON APIs, auth/session handling, data sync). Solid experience with multiplayer or realtime networking in Unity (e.g., Photon, Mirror, Unity Netcode, custom socket/WebSocket solutions). Strong async programming skills (async/await, Tasks; cancellation/timeouts). Strong debugging and problem-solving skills, especially for networked systems. Familiarity with Git workflows (branches, PRs, conflict resolution). Clear communication and ownership mindset. Preferred / Bonus Skills Supabase / Firebase / PlayFab (or similar backend platforms). Experience with scalable multiplayer patterns (authoritative vs peer-hosted, replication strategy, latency handling). Data-driven UI experience in Unity (feeds/lists, navigation, state-driven screens). Mobile deployment experience (Android/iOS builds, permissions, lifecycle handling). Security awareness for client apps (token/key handling, secure storage). CI/CD familiarity for Unity builds. What We Value Engineers who build reliable networked systems, write maintainable code, and ship with quality. Practical problem-solvers who can handle real-world constraints (latency, disconnects, backend failures, evolving requirements).
Responsibilities
The Unity Engineer will build and maintain Unity products that rely on backend integration and multiplayer systems. They will work closely with various teams to ensure reliable and scalable client-side systems.
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