Unreal Engine Developer (Innovation Lab) 6-month Contract at Pixomondo
Toronto, ON, Canada -
Full Time


Start Date

Immediate

Expiry Date

27 Nov, 25

Salary

0.0

Posted On

27 Aug, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Operating Systems, Working Experience, Perforce, Agile Environment, Languages, Debugging, Windows, Unreal Engine

Industry

Computer Software/Engineering

Description

As a Software Developer specializing in Unreal Engine, your role is pivotal in shaping how we harness Unreal’s capabilities to meet the diverse demands of Virtual Production, VFX, LBE and TV production.
The Real-time software development team is tasked with seamlessly integrating Unreal into PXO’s workflow and collaborating with production stakeholders and other members of the Technology team to devise efficient workflows and pioneering technologies that maximize our production processes.

Reporting to the Chief Innovation Officer, the Key Responsibilities in this role include

  • Integrating Unreal with Pixomondo’s proprietary Virtual Production pipeline.
  • Executing low-level rendering enhancements and performance optimizations in our engine build.
  • Serving as the technical liaison for Unreal-related matters to VP artists/operators.
  • Engaging in collaborative efforts with production stakeholders in agile development.
  • Working with fellow developers in the Engineering team to maximize the Unreal use.
  • Creating technical documentation and workflow guides to assist both artists and devs.
  • Thoroughly validating your work through systematic and comprehensive testing.
  • Swiftly and efficiently addressing bug reports and support requests.

REQUIREMENTS

  • A strong grasp of Unreal Engine, from Blueprints to core C++ modules
  • Strong modern C++ skills (C++17/20)
  • Proficiency in modern Python and relevant frameworks and libraries.
  • Familiarity with source control systems and collaborative development, git and perforce.
  • Proficiency in both Linux and Windows operating systems
  • Proactive and self-driven work ethic, comfortable in an agile environment
  • Strong Linear Algebra skills
  • Experience with modern Graphics APIs such as D3D12 and Vulkan
  • Experience profiling, debugging and optimizing GPU and CPU code
  • Familiarity with shading languages HLSL/GLSL
  • Previous working experience as a Virtual Production Engine Operator and or as an Unreal Engine Technical Artist is preferred, but not mandatory.
Responsibilities
  • Integrating Unreal with Pixomondo’s proprietary Virtual Production pipeline.
  • Executing low-level rendering enhancements and performance optimizations in our engine build.
  • Serving as the technical liaison for Unreal-related matters to VP artists/operators.
  • Engaging in collaborative efforts with production stakeholders in agile development.
  • Working with fellow developers in the Engineering team to maximize the Unreal use.
  • Creating technical documentation and workflow guides to assist both artists and devs.
  • Thoroughly validating your work through systematic and comprehensive testing.
  • Swiftly and efficiently addressing bug reports and support requests
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