Vehicle Artist - ExDev at Electronic Arts
Vancouver, BC, Canada -
Full Time


Start Date

Immediate

Expiry Date

30 Nov, 25

Salary

75900.0

Posted On

31 Aug, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Mastery, Art, Los Angeles, One, It

Industry

Information Technology/IT

Description

GENERAL INFORMATION

Locations: Vancouver, British Columbia, Canada
Role ID
208099
Worker Type
Regular Employee
Studio/Department
EA Studios - Ripple Effect
Work Model
Hybrid

DESCRIPTION & REQUIREMENTS

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we’re driven by quality - in the games we create, and in the studio we’ve built.
Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone’s ideas are heard.
With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013.
We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
We are looking for a Vehicles Artist - ExDev to oversee the quality and artistic consistency of externally developed vehicle assets. You will guide and assist external developers to ensure they deliver assets that match our fidelity and performance standards. You will report to our Line Director, Art. We are considering on-site and hybrid working options within the Vancouver area to apply.

How To Apply:

Incase you would like to apply to this job directly from the source, please click here

Responsibilities
  • Review and provide feedback on externally created vehicle assets & cosmetics.
  • Create briefs and organize packages for external production
  • Finalize assets by making visual and technical adjustments
  • Integrate assets into the game and ensure they look and perform as expected.
  • Create content for seasonal releases on a cyclical basis
  • Help coordinate vendor communication to internal team
  • Support external art training and documentation
Loading...