VFX Artist at Gamigo Philippines Incorporated
City of Cebu, Cebu, Philippines -
Full Time


Start Date

Immediate

Expiry Date

06 May, 26

Salary

0.0

Posted On

05 Feb, 26

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

VFX Creation, 3DSMax, Adobe Photoshop, Unity, Concept Art Interpretation, Art Direction, Unity Pipeline, File Organization, Particle Systems, Texture Creation, Shuriken Particle Systems, Prefab System, Shader Graph, Timing and Motion, Time Management, Communication

Industry

Computer Games

Description
POSITION SUMMARY: KingsIsle Entertainment is seeking a VFX Artist who will create fun and stunning FX in our classic MMO projects as well as interesting new projects that are in the works. The perfect candidate is experienced with creating a variety of FX within various programs and Engines. PRIMARY RESPONSIBILITIES: VFX Creation using 3DSmax, Adobe Photoshop, Unity and other proprietary art tools. Work from provided concept art and from verbal / written art direction. Work with other disciplines to make sure FX work aligns with the style and theme that is required (including both Whimsical and Realistic). Undergo review stages of the VFX and further polish process as requested. Learn to bring over and update legacy work from our older MMO’s so that match a new style and properly work in the Unity pipeline. Keep organized and well labeled files and maintain / work within an established file structure. Other related duties as assigned. 1+ years creating professional VFX assets in the game industry. Confident in 3DS Max and building FX geometries to complement particle systems. Solid FX particle texture creation skills using Adobe Photoshop. Knowledgeable in the Unity workflow and of the Shuriken particle systems. Well established understanding of the Unity prefab system Understanding of Unity shader graph system is a plus. A good feel for timing and motion within animation of physics-based particles. Experience with .DDS files and the Gambryo game engine are a plus. Strong time management skills with the ability to multitask requirements and feedback gathering across disciplines, assess risk, define priorities, and resolve problems while meeting deadlines. Excellent critical and analytical skills, and a high attention to detail. Strong English written and verbal communication. KNOWLEDGE, SKILLS, AND ABILITIES: Demonstrates characteristics to work respectfully and effectively with all levels of employees within the Art Team as well as with other departments to achieve mutual goals. The ability to handle multiple tasks and work in a fast-paced environment while remaining calm and positive under pressure and meet tight deadlines at all times. Must have excellent attention to detail, accuracy, use good artistic judgment, prioritization skills and be able to identify and resolve problems in a timely manner. High degree of professionalism and interpersonal skills. Willingness to work night shifts in order to overlap in US working hours and interact live with US based studio. Join a diverse, international team of colleagues from over 30 countries, where shared goals and a variety of perspectives make us stronger Take on meaningful challenges that come with real responsibility and plenty of room to grow in our dynamic environment Dress comfortably! We keep things casual here, so you’re free to wear what feels right for you Benefit from mandatory government contributions, including SSS, PhilHealth, and Pag-IBIG, for your peace of mind Make work more fun with exciting company events like our annual Halloween party, Christmas celebration, and team outings Recharge with an additional 3 Wellness days throughout the year, next to the statutory vacation days and public holidays Enjoy health insurance upon regularization to keep you and your loved ones protected Receive your 13th Month Pay and Overtime Pay as part of a fair and rewarding package
Responsibilities
The VFX Artist will be responsible for creating fun and stunning visual effects for classic MMO projects and new titles using tools like 3DSMax, Adobe Photoshop, and Unity. This includes working from concept art, aligning FX with required styles (Whimsical and Realistic), and updating legacy work for the Unity pipeline.
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