VFX Artist
at Ubisoft
Montréal, QC, Canada -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 28 Nov, 2024 | Not Specified | 31 Aug, 2024 | N/A | Good communication skills | No | No |
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Description:
Job Description
As a VFX Artist at Ubi MTL, you will deliver visually impressive moments that positively influence gameplay and enhance the player experience. Be it smoke, fire, an explosion, falling snow, or a waterfall, every one of your effects will accent the immersive game world – and often will have people wondering, “How did you do that?”
As a tech-savvy artist, you’ll combine technology and creativity to make the magic happen. You’ll be able to adapt to a variety of tools while relying on your core talent to create and integrate impactful, high quality, real-time visual effects.
ABOUT US
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you’ll discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Responsibilities:
- Collaborate with the core team to understand the overall creative vision and establish visual effect priorities.
- Create environment and cinematic effects using particle systems and textures you produce.
- Partner with programmers to assess needs and develop tools.
- Work within technical constraints to craft attractive and functional effects.
- Integrate your created VFX into the engine.
- Develop effects based on play test results and comments from cross-functional team members (debug and optimize).
- Adapt to feedback received from the community after live launch (in some cases), balancing expectations with limitations.
Qualifications
REQUIREMENT SUMMARY
Min:N/AMax:5.0 year(s)
Information Technology/IT
IT Software - Application Programming / Maintenance
Illustration
Diploma
Proficient
1
Montréal, QC, Canada