Weapons Artist at CCP
London, England, United Kingdom -
Full Time


Start Date

Immediate

Expiry Date

20 Jun, 25

Salary

0.0

Posted On

08 Jun, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Good communication skills

Industry

Information Technology/IT

Description

We are seeking a talented weapons artist to join our team. You will be creating weapons and deployables for a MMOFPS set in the same universe as EVE Online.
Our candidate will demonstrate superb artistic ability and technical understanding of real-time hard surface/weapon modelling and texturing within a game development team.
This is an exciting opportunity to be part of a team that is shaping the visual identity of EVE Vanguard’s combat experience delivering iconic weapons and gear that feel both powerful and immersive.

Your Tasks

  • Collaborate with the Art Director, and the Lead artist to support the projects vision.
  • Work closely with the Design team to understand the functionality and intention of all weapons and deployables.
  • Ensure consistency is kept throughout the weapon roster.
  • Work with the lead artist to define best practices and workflows for weapons ensuring efficiency and scalability.
  • Stay up to date with industry trends, tools, and workflows, continually improving processes and technology used in asset creation.
  • Ensure that assets adhere to technical constraints and performance targets while maintaining a high visual standard.

Your Profile

Essential:

  • Exceptional modelling and texturing skills with a strong focus on sci-fi weapon and hard surface design.
  • Strong understanding of PBR workflows and best practices for real-time rendering.
  • Good understanding of what makes a weapons feel impactful and satisfying.
  • Experience working with a variety of art disciplines.
  • Proficiency in industry-standard software.
  • Unreal engine 4 or 5 experience.

Desirable:

  • Experience working on shaders, skins and weapon customisation.
  • A passion for the sci-fi genre.

What We Can Offer You

  • The inspiring challenge of working on a pioneering, ambitious project with great coworkers.
  • An opportunity to learn and grow within an international company.
  • A multicultural work environment that encourages growth, creativity, and innovation.
  • Free lunches, drinks, and snacks in the studio.
  • A family friendly work environment with flexible work hours.
  • Employer contributory pension plan.
  • Life Insurance.
  • Private medical and Dental paid for you and your family.
  • Annual Commuting Allowance.
  • Monthly Home Working Allowance.
  • Annual Fitness Allowance.
  • Discretionary quarterly and annual performance sharing plan.

About CCP Games
CCP Games is an innovative company in the field of interactive entertainment, established in 1997 in Reykjavik, Iceland. The company gained worldwide recognition and numerous awards with the launch of their flagship product, EVE Online, in May 2003. Since then, CCP has been dedicated to developing cutting-edge games that push boundaries and break new ground. CCP believes that games are virtual realities, offering unrivaled experiences and true human interaction. The company values respect, dialogue, interaction, and cooperation, fostering a unique environment for employees and players alike. This approach enhances the quality of their products and creates a challenging and inspiring space for talent to flourish. As a Pearl Abyss company since 2019, CCP continues to prioritize innovation and is at the forefront of pioneering work in virtual reality. They envision virtual reality playing an increasingly significant role in gaming and beyond in the future. Choose CCP Games for immersive virtual reality experiences, empowering players with freedom, choice, and success.

Responsibilities
  • Collaborate with the Art Director, and the Lead artist to support the projects vision.
  • Work closely with the Design team to understand the functionality and intention of all weapons and deployables.
  • Ensure consistency is kept throughout the weapon roster.
  • Work with the lead artist to define best practices and workflows for weapons ensuring efficiency and scalability.
  • Stay up to date with industry trends, tools, and workflows, continually improving processes and technology used in asset creation.
  • Ensure that assets adhere to technical constraints and performance targets while maintaining a high visual standard
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