XR Software Engineer, Spatial Applications at Rivet Industries
Bellevue, Washington, United States -
Full Time


Start Date

Immediate

Expiry Date

08 Aug, 26

Salary

195000.0

Posted On

10 May, 26

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

C#, C++, Unity, StereoKit, OpenXR, Android, Embedded Linux, Java, Kotlin, Python, Git, Performance Profiling, 3D Asset Integration, Real-time 3D, Spatial Applications, Computer Vision

Industry

technology;Information and Internet

Description
Role: XR Software Engineer, Spatial Applications Location: Bellevue, WA Compensation*: $165,000-$195,000 + benefits Role Description This is an early/mid-career XR role for someone growing into real-time 3D and XR work on our embedded Linux and Android devices. You'll work primarily in C# with Unity or StereoKit, paired with senior engineers. Expect to ship scoped features, learn the device stack on real hardware, and pick up OpenXR, performance tuning, and platform integration as you go. Core Responsibilities Build scoped 3D/XR features in Unity or StereoKit under technical guidance. Write clean, testable C# for UI, interaction, and visualization. Integrate with platform APIs and OpenXR with senior support. Profile, debug, and iterate on device with feedback from senior engineers. Join design and code reviews across the team. Depending on the project, you may also: Help build companion app and tooling components in Java/Kotlin or Python. Work with 3D content from artists or vendors — importing models, textures, animations. Pair with senior engineers on native C++ work or platform integration. Role Requirements 1-3 years of professional experience, OR a strong portfolio of shipped XR or real-time 3D work (academic, internship, hackathon, side projects, games). BS in CS, CE, or a related field, or equivalent demonstrated experience. Proficient in C# OR C++. Experience with Unity OR StereoKit (or another 3D engine). Familiarity with at least one XR runtime or SDK (OpenXR, Quest, HoloLens, ARCore). Comfortable importing and working with 3D assets in Unity or a similar engine. Working knowledge of Git in a multi-developer workflow. Comfortable digging through unfamiliar hardware, docs, and source. Curiosity about XR, embedded systems, or real-time graphics. Preferred Qualifications Both C# and C++. Experience with both Unity and StereoKit. Android or embedded Linux exposure. Java or Kotlin for Android components. Python for scripts, tooling, or test harnesses. Performance profiling experience (CPU/GPU/memory). Computer vision, perception, or AI/ML coursework or projects. Shipped features in a games, VFX, simulation, or XR studio context. Strong fit if you came up through XR side projects, games, simulation, or VFX. Credentials matter less than what you've actually shipped. *Total compensation may vary within this range and is determined by years and level of relevant experience, job-related skills, education, and other factors. In addition to base salary, this role may be eligible for equity grants and other forms of compensation. Eligible employees also receive a competitive benefits package, including unlimited PTO. EOE
Responsibilities
Develop scoped 3D and XR features using Unity or StereoKit for embedded Linux and Android devices. Collaborate with senior engineers to integrate platform APIs, profile performance, and participate in code reviews.
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