It And Software Jobs in Poland

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System Game Designer at Techland S.A.
Warsaw, mazowieckie, Poland - Full Time
Skills Needed
Game Design, Progression Systems, Combat Balance, Data Analytics, Documentation, Problem Solving, Team Collaboration, Player Engagement, Gameplay Systems, Numerical Frameworks, Telemetry, Iteration, Communication, Rpg Elements, Player Retention, Game Balance
Specialization
Candidates should have professional experience in designing gameplay systems for at least one shipped title, preferably AAA. Strong quantitative design skills and experience with data analytics tools are essential.
Experience Required
Minimum 2 year(s)
Executive Producer at Techland S.A.
Wrocław, Lower Silesian Voivodeship, Poland - Full Time
Skills Needed
Leadership, Game Development, Budget Management, Strategic Vision, Quality Assurance, Risk Management, Commercial Initiatives, Stakeholder Alignment, Production Practices, Problem Solving, Passion For Video Games, English Proficiency
Specialization
Candidates should have over 10 years of senior leadership experience in AAA video game production and proven shipping experience across PC/console platforms. Strong leadership capabilities and advanced business understanding are essential.
Experience Required
Minimum 10 year(s)
Revenue Director at Techland S.A.
Wrocław, Lower Silesian Voivodeship, Poland - Full Time
Skills Needed
Sales Strategy, Monetization Strategy, Player Retention, In Game Revenue, Revenue Forecasting, Kpi Optimization, Communication Skills, Analytical Mindset, Game Market Knowledge, Player Behavior Understanding, Organizational Skills, Data Analysis, Relationship Building, Live Services, Digital Business Operations, Monetization Systems
Specialization
Candidates should have extensive senior-level experience in digital business operations and a proven track record in driving revenue growth in gaming. Strong analytical skills and expertise in monetization strategies are essential.
Experience Required
Minimum 10 year(s)
Senior Producer at Techland S.A.
Warsaw, mazowieckie, Poland - Full Time
Skills Needed
Aaa Game Production, Agile Methodologies, Problem Solving, Communication, Collaboration, Team Motivation, Scrum Methodology, Jira
Specialization
Candidates should have proven experience in AAA game production and a strong background in agile methodologies. They must possess excellent communication skills and a proactive mindset.
Experience Required
Minimum 5 year(s)
Game UX Researcher at Techland S.A.
Warsaw, mazowieckie, Poland - Full Time
Skills Needed
Ux Research, Playtest Activities, Study Design, Participant Moderation, Analysis, Research Briefs, Testable Hypotheses, Surveys, 1 On 1 Interviews, Focus Group Interviews, Telemetry, Eyetracking, Data Synthesis, Collaboration, Player Advocacy, Game Design
Specialization
Candidates must have over 3 years of UX research experience, ideally in gaming, with a deep understanding of various research methodologies and the ability to choose the right method for the problem. Strong analytical skills, excellent English communication for presenting findings, and a genuine passion for games are essential.
Experience Required
Minimum 2 year(s)
Influencer Manager (Organic) at Techland S.A.
Wrocław, Lower Silesian Voivodeship, Poland - Full Time
Skills Needed
Influencer Management, Public Relations, Content Creation, Relationship Building, Social Media, Creative Campaigns, Community Management, Networking, Problem Solving, Gaming Knowledge, Communication Skills, Trend Analysis, Event Attendance, Campaign Implementation, Creator Engagement, Visibility Expansion
Specialization
Candidates should have proven experience in influencer management or related fields, with a strong understanding of social media platforms. Excellent communication skills and a passion for gaming, especially the Dying Light franchise, are essential.
Experience Required
Minimum 2 year(s)
Executive Producer at Techland S.A.
Wrocław, Lower Silesian Voivodeship, Poland - Full Time
Skills Needed
Leadership, Game Development, Budget Management, Strategic Vision, Quality Assurance, Risk Management, Commercial Initiatives, Stakeholder Alignment, Production Practices, Problem Solving, Passion For Video Games, Financial Understanding, Team Development, Long Term Vision, Flexibility
Specialization
Candidates should have over 10 years of senior leadership experience in AAA video game production and proven shipping experience across PC/console platforms. Strong leadership capabilities and advanced business understanding are essential.
Experience Required
Minimum 10 year(s)
Technical Artist at Techland S.A.
Wrocław, Lower Silesian Voivodeship, Poland - Full Time
Skills Needed
Unreal Engine 5, Rendering Performance Optimization, Material Creation, Draw Call Optimization, Lumen, Nanite, Shadows, Lighting, Niagara, Landscape, Console Performance Analysis, Blueprints Scripting, Shader Writing, C++ Reading, Asset Optimization, Post Processes
Specialization
Candidates must have strong proficiency in Unreal Engine 5, particularly focusing on rendering subsystems like Lumen, Nanite, and materials, along with experience in console performance analysis. Basic scripting skills in Blueprints are required, while shader writing ability and familiarity with C++ code are considered a plus.
Experience Required
Minimum 2 year(s)
UI/UX Lead at Techland S.A.
Wrocław, Lower Silesian Voivodeship, Poland - Full Time
Skills Needed
Ui/Ux Design, Leadership, Collaboration, Visual Design, User Experience Strategy, Design Tools, Attention To Detail, Communication, Agile Methodologies
Specialization
Candidates should have proven UI/UX experience on shipped AAA titles or equivalent large-scale projects, along with a strong portfolio. Expertise in design tools and excellent communication and leadership skills are also required.
Experience Required
Minimum 5 year(s)
Senior HR Business Partner at Techland S.A.
Warsaw, mazowieckie, Poland - Full Time
Skills Needed
Hr Processes, Labor Law, Project Management, Communication Skills, Coaching Skills, Employee Engagement, Proactive Approach, Flexibility, Talent Development, Change Management, Onboarding, Training, Performance Management, Job Satisfaction Monitoring, L&D Activities, Workshops
Specialization
Candidates should have at least five years of experience in HR BP roles, preferably in a creative industry, and possess strong project management and communication skills. A proactive approach and the ability to align HR initiatives with organizational goals are essential.
Experience Required
Minimum 5 year(s)
Lead Gameplay Animator at Techland S.A.
Wrocław, Lower Silesian Voivodeship, Poland - Full Time
Skills Needed
Gameplay Animation, C Engine, Animation Systems Architecture, Keyframing, Animation Graphs, State Machines, Autodesk Motionbuilder, Motion Capture, Problem Solving, Communication, Mentoring, Team Leadership, Content Production, Technical Implementation, Mocap Direction
Specialization
Candidates must possess over 5 years of experience animating characters for video games, including experience on AAA titles and leading/mentoring teams. Essential technical requirements include strong keyframing skills, in-depth experience with animation graphs and state machines, and professional knowledge of Autodesk Motionbuilder or similar software, alongside solid motion capture experience.
Experience Required
Minimum 5 year(s)
Junior Gameplay Animator at Techland S.A.
Wrocław, Lower Silesian Voivodeship, Poland - Full Time
Skills Needed
Motionbuilder, Maya, Blender, Animation, Character Animation, Object Animation, Anatomy, Body Mechanics, Game Creation, C Engine Implementation, Proactivity, Adaptability, Communication, Collaboration
Specialization
Candidates must demonstrate proven skill in animation software like MotionBuilder, Maya, or Blender, alongside a solid understanding of anatomy and body mechanics. Essential soft skills include proactivity, flexibility, determination, eagerness to learn, and very good communication and collaboration abilities, with a good command of English required.
Influencer Manager (Organic) at Techland S.A.
Wrocław, Lower Silesian Voivodeship, Poland - Full Time
Skills Needed
Influencer Management, Public Relations, Talent Management, Content Creation, Social Media, Communication Skills, Relationship Building, Creative Problem Solving, Gaming Knowledge, Campaign Development, Networking, Community Management, Trend Analysis, Event Attendance, Creator Engagement, Organic Coverage
Specialization
Candidates should have proven experience in influencer management or related fields, with a strong understanding of social media platforms. Excellent communication skills and a passion for gaming, particularly the Dying Light franchise, are essential.
Experience Required
Minimum 2 year(s)
Lifecycle Monetization Manager at Techland S.A.
Warsaw, mazowieckie, Poland - Full Time
Skills Needed
Monetization, Liveops, Analytical Abilities, Game Kpis, Communication Skills, Team Player, Creative Thinking
Specialization
Candidates should have a minimum of 2 years of experience in a monetization-focused role within a gaming company and possess a strong understanding of monetization strategies. Excellent analytical skills and the ability to communicate effectively are also essential.
Experience Required
Minimum 2 year(s)
Technical Artist at Techland S.A.
Wrocław, Lower Silesian Voivodeship, Poland - Full Time
Skills Needed
Unreal Engine 5, Rendering, Materials, Lumen, Nanite, Shadows, Lighting, Niagara, Landscape, Performance Analysis, Optimized Materials, Blueprints, Shaders, C++, Visual Effects, Collaboration
Specialization
Candidates should have strong proficiency in Unreal Engine 5 and experience with console performance analysis. Basic scripting skills in Blueprints and a general knowledge of rendering are also required.
Experience Required
Minimum 2 year(s)
UI/UX Lead at Techland S.A.
Wrocław, Lower Silesian Voivodeship, Poland - Full Time
Skills Needed
Ui/Ux Design, Team Leadership, Wireframing, Prototyping, User Experience Strategy, Visual Design, Design Tools, Communication Skills, Collaboration Skills, Attention To Detail, Playtest Analysis, User Feedback, Agile Methodologies, Accessibility Standards, Game Design, Creative Direction
Specialization
Candidates should have proven UI/UX experience on shipped AAA titles or large-scale projects, along with a strong portfolio. Expertise in design tools and excellent communication and leadership skills are also required.
Experience Required
Minimum 5 year(s)
Revenue Director at Techland S.A.
Warsaw, mazowieckie, Poland - Full Time
Skills Needed
Sales Strategy, Monetization Strategy, Player Retention, Revenue Forecasting, Data Analysis, Communication Skills, Interpersonal Skills, Kpi Optimization, Game Design, Live Services, Player Acquisition, Lifecycle Management, Organizational Skills, Analytical Mindset, Detail Oriented, Results Driven, Curiosity
Specialization
Candidates should have extensive senior-level experience in managing digital business operations and a proven track record in driving revenue growth in gaming titles. Strong analytical skills and expertise in monetization strategies are essential.
Experience Required
Minimum 10 year(s)
System Game Designer at Techland S.A.
Wrocław, Lower Silesian Voivodeship, Poland - Full Time
Skills Needed
Game Design, Balancing Gameplay Systems, Progression Features, Data Analytics, Communication, Documentation, Problem Solving, Iterative Design, Team Collaboration, Player Engagement, Combat Balance, Gameplay Systems, Telemetry, Prototyping, Player Motivation, Rpg Elements
Specialization
Candidates should have professional experience in designing and balancing gameplay systems in at least one shipped title. Strong quantitative design skills and experience with data analytics tools are essential.
Experience Required
Minimum 2 year(s)
Lifecycle Monetization Manager at Techland S.A.
Wrocław, Lower Silesian Voivodeship, Poland - Full Time
Skills Needed
Monetization, Liveops, Analytical Abilities, Game Kpis, Business Metrics, Communication Skills, Team Player, Creative Thinking
Specialization
Candidates should have a minimum of 2 years of experience in a monetization-focused role within a gaming company and possess a strong understanding of free-to-play game economies. Excellent analytical skills and the ability to communicate business needs effectively are also required.
Experience Required
Minimum 2 year(s)
Senior Business Development Manager at Techland S.A.
Wrocław, Lower Silesian Voivodeship, Poland - Full Time
Skills Needed
Business Development, Strategic Partnerships, Commercial Management, Negotiation, Financial Acumen, Stakeholder Management, Digital Distribution, Platform Economics, Cross Functional Collaboration, Communication, Persuasion, Market Trends, Revenue Planning, Post Deal Execution, Evaluation Frameworks, Industry Representation
Specialization
Candidates should have over 8 years of experience in business development within the gaming industry and a proven track record in negotiating complex agreements. Strong financial acumen and excellent communication skills are essential.
Experience Required
Minimum 10 year(s)
System Game Designer at Techland S.A.
Warsaw, mazowieckie, Poland -
Full Time


Start Date

Immediate

Expiry Date

23 Apr, 26

Salary

0.0

Posted On

23 Jan, 26

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Game Design, Progression Systems, Combat Balance, Data Analytics, Documentation, Problem-Solving, Team Collaboration, Player Engagement, Gameplay Systems, Numerical Frameworks, Telemetry, Iteration, Communication, RPG Elements, Player Retention, Game Balance

Industry

Computer Games

Description
Company Description Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development. We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players. We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey. Job Description We’re looking for a System Game Designer to shape the heart of the Dying Light experience, crafting progression systems, pacing player growth, and balancing combat that feels rewarding from the first swing to the final fight. You’ll design and fine‑tune the systems that define how players evolve, how enemies respond, and how every battle and upgrade stays fun, fair, and exciting. Your Goal: Support the Game Director in defining, designing, and maintaining the progression and balancing systems. Design and contribute to the implementation of core gameplay systems that govern player growth, enemy evolution, and overall combat balance in alignment with the creative vision. Establish and maintain best practices in balance data management and iteration, ensuring a scalable and data-driven approach to system tuning. Your Daily Tasks: Collaborate closely with the Game Director and the Systems team to define, implement, and iterate on progression systems, covering experience gain, skill evolution, and difficulty scaling. Design and balance numerical frameworks that drive gameplay, including enemy attributes, weapon performance, health, damage curves, and other interdependent parameters. Maintain and contribute to the improvements of tools and data structures that ensure designers can efficiently manage game balance and progression content. Partner with analytics teams to define telemetry needs, interpret player data, and translate insights into actionable balance adjustments. Prototype and test new mechanics or systems aimed at deepening gameplay variety and player engagement over time. Author and maintain detailed documentation explaining progression structures, formulas, and tuning methodologies. Work closely with gameplay programmers to ensure system stability and scalability across updates. Communicate design goals, metrics, and iteration results with other departments, ensuring coherence between game vision, live balance, and player experience. Qualifications Professional experience designing and balancing gameplay systems or progression features in at least one shipped title (preferably AAA or live-operated). Strong quantitative design skills with solid understanding of game balance, progression pacing, and player motivation systems. Experience with data analytics and balance iteration tools (e.g., spreadsheets, telemetry dashboards, or scripting frameworks). Excellent communication and documentation abilities, able to clearly explain design logic and iteration rationale. A structured, methodical approach to problem-solving and iterative design. Good command of English and an open, collaborative attitude toward cross-discipline teamwork. Passion for games and strong knowledge of contemporary game design trends, particularly progression systems, RPG elements, and player retention mechanics. Additional Information What we offer: A dedicated Buddy who will support you in your daily tasks. A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions. An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner. Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes. State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).
Responsibilities
The System Game Designer will support the Game Director in defining and maintaining progression and balancing systems. They will design and implement core gameplay systems that govern player growth and combat balance.
System Game Designer at Techland S.A.
Warsaw, mazowieckie, Poland - Full Time
Skills Needed
Game Design, Progression Systems, Combat Balance, Data Analytics, Documentation, Problem Solving, Team Collaboration, Player Engagement, Gameplay Systems, Numerical Frameworks, Telemetry, Iteration, Communication, Rpg Elements, Player Retention, Game Balance
Specialization
Candidates should have professional experience in designing gameplay systems for at least one shipped title, preferably AAA. Strong quantitative design skills and experience with data analytics tools are essential.
Experience Required
Minimum 2 year(s)
Executive Producer at Techland S.A.
Wrocław, Lower Silesian Voivodeship, Poland - Full Time
Skills Needed
Leadership, Game Development, Budget Management, Strategic Vision, Quality Assurance, Risk Management, Commercial Initiatives, Stakeholder Alignment, Production Practices, Problem Solving, Passion For Video Games, English Proficiency
Specialization
Candidates should have over 10 years of senior leadership experience in AAA video game production and proven shipping experience across PC/console platforms. Strong leadership capabilities and advanced business understanding are essential.
Experience Required
Minimum 10 year(s)
Revenue Director at Techland S.A.
Wrocław, Lower Silesian Voivodeship, Poland - Full Time
Skills Needed
Sales Strategy, Monetization Strategy, Player Retention, In Game Revenue, Revenue Forecasting, Kpi Optimization, Communication Skills, Analytical Mindset, Game Market Knowledge, Player Behavior Understanding, Organizational Skills, Data Analysis, Relationship Building, Live Services, Digital Business Operations, Monetization Systems
Specialization
Candidates should have extensive senior-level experience in digital business operations and a proven track record in driving revenue growth in gaming. Strong analytical skills and expertise in monetization strategies are essential.
Experience Required
Minimum 10 year(s)
Senior Producer at Techland S.A.
Warsaw, mazowieckie, Poland - Full Time
Skills Needed
Aaa Game Production, Agile Methodologies, Problem Solving, Communication, Collaboration, Team Motivation, Scrum Methodology, Jira
Specialization
Candidates should have proven experience in AAA game production and a strong background in agile methodologies. They must possess excellent communication skills and a proactive mindset.
Experience Required
Minimum 5 year(s)
Game UX Researcher at Techland S.A.
Warsaw, mazowieckie, Poland - Full Time
Skills Needed
Ux Research, Playtest Activities, Study Design, Participant Moderation, Analysis, Research Briefs, Testable Hypotheses, Surveys, 1 On 1 Interviews, Focus Group Interviews, Telemetry, Eyetracking, Data Synthesis, Collaboration, Player Advocacy, Game Design
Specialization
Candidates must have over 3 years of UX research experience, ideally in gaming, with a deep understanding of various research methodologies and the ability to choose the right method for the problem. Strong analytical skills, excellent English communication for presenting findings, and a genuine passion for games are essential.
Experience Required
Minimum 2 year(s)
Influencer Manager (Organic) at Techland S.A.
Wrocław, Lower Silesian Voivodeship, Poland - Full Time
Skills Needed
Influencer Management, Public Relations, Content Creation, Relationship Building, Social Media, Creative Campaigns, Community Management, Networking, Problem Solving, Gaming Knowledge, Communication Skills, Trend Analysis, Event Attendance, Campaign Implementation, Creator Engagement, Visibility Expansion
Specialization
Candidates should have proven experience in influencer management or related fields, with a strong understanding of social media platforms. Excellent communication skills and a passion for gaming, especially the Dying Light franchise, are essential.
Experience Required
Minimum 2 year(s)
Executive Producer at Techland S.A.
Wrocław, Lower Silesian Voivodeship, Poland - Full Time
Skills Needed
Leadership, Game Development, Budget Management, Strategic Vision, Quality Assurance, Risk Management, Commercial Initiatives, Stakeholder Alignment, Production Practices, Problem Solving, Passion For Video Games, Financial Understanding, Team Development, Long Term Vision, Flexibility
Specialization
Candidates should have over 10 years of senior leadership experience in AAA video game production and proven shipping experience across PC/console platforms. Strong leadership capabilities and advanced business understanding are essential.
Experience Required
Minimum 10 year(s)
Technical Artist at Techland S.A.
Wrocław, Lower Silesian Voivodeship, Poland - Full Time
Skills Needed
Unreal Engine 5, Rendering Performance Optimization, Material Creation, Draw Call Optimization, Lumen, Nanite, Shadows, Lighting, Niagara, Landscape, Console Performance Analysis, Blueprints Scripting, Shader Writing, C++ Reading, Asset Optimization, Post Processes
Specialization
Candidates must have strong proficiency in Unreal Engine 5, particularly focusing on rendering subsystems like Lumen, Nanite, and materials, along with experience in console performance analysis. Basic scripting skills in Blueprints are required, while shader writing ability and familiarity with C++ code are considered a plus.
Experience Required
Minimum 2 year(s)
UI/UX Lead at Techland S.A.
Wrocław, Lower Silesian Voivodeship, Poland - Full Time
Skills Needed
Ui/Ux Design, Leadership, Collaboration, Visual Design, User Experience Strategy, Design Tools, Attention To Detail, Communication, Agile Methodologies
Specialization
Candidates should have proven UI/UX experience on shipped AAA titles or equivalent large-scale projects, along with a strong portfolio. Expertise in design tools and excellent communication and leadership skills are also required.
Experience Required
Minimum 5 year(s)
Senior HR Business Partner at Techland S.A.
Warsaw, mazowieckie, Poland - Full Time
Skills Needed
Hr Processes, Labor Law, Project Management, Communication Skills, Coaching Skills, Employee Engagement, Proactive Approach, Flexibility, Talent Development, Change Management, Onboarding, Training, Performance Management, Job Satisfaction Monitoring, L&D Activities, Workshops
Specialization
Candidates should have at least five years of experience in HR BP roles, preferably in a creative industry, and possess strong project management and communication skills. A proactive approach and the ability to align HR initiatives with organizational goals are essential.
Experience Required
Minimum 5 year(s)
Lead Gameplay Animator at Techland S.A.
Wrocław, Lower Silesian Voivodeship, Poland - Full Time
Skills Needed
Gameplay Animation, C Engine, Animation Systems Architecture, Keyframing, Animation Graphs, State Machines, Autodesk Motionbuilder, Motion Capture, Problem Solving, Communication, Mentoring, Team Leadership, Content Production, Technical Implementation, Mocap Direction
Specialization
Candidates must possess over 5 years of experience animating characters for video games, including experience on AAA titles and leading/mentoring teams. Essential technical requirements include strong keyframing skills, in-depth experience with animation graphs and state machines, and professional knowledge of Autodesk Motionbuilder or similar software, alongside solid motion capture experience.
Experience Required
Minimum 5 year(s)
Junior Gameplay Animator at Techland S.A.
Wrocław, Lower Silesian Voivodeship, Poland - Full Time
Skills Needed
Motionbuilder, Maya, Blender, Animation, Character Animation, Object Animation, Anatomy, Body Mechanics, Game Creation, C Engine Implementation, Proactivity, Adaptability, Communication, Collaboration
Specialization
Candidates must demonstrate proven skill in animation software like MotionBuilder, Maya, or Blender, alongside a solid understanding of anatomy and body mechanics. Essential soft skills include proactivity, flexibility, determination, eagerness to learn, and very good communication and collaboration abilities, with a good command of English required.
Influencer Manager (Organic) at Techland S.A.
Wrocław, Lower Silesian Voivodeship, Poland - Full Time
Skills Needed
Influencer Management, Public Relations, Talent Management, Content Creation, Social Media, Communication Skills, Relationship Building, Creative Problem Solving, Gaming Knowledge, Campaign Development, Networking, Community Management, Trend Analysis, Event Attendance, Creator Engagement, Organic Coverage
Specialization
Candidates should have proven experience in influencer management or related fields, with a strong understanding of social media platforms. Excellent communication skills and a passion for gaming, particularly the Dying Light franchise, are essential.
Experience Required
Minimum 2 year(s)
Lifecycle Monetization Manager at Techland S.A.
Warsaw, mazowieckie, Poland - Full Time
Skills Needed
Monetization, Liveops, Analytical Abilities, Game Kpis, Communication Skills, Team Player, Creative Thinking
Specialization
Candidates should have a minimum of 2 years of experience in a monetization-focused role within a gaming company and possess a strong understanding of monetization strategies. Excellent analytical skills and the ability to communicate effectively are also essential.
Experience Required
Minimum 2 year(s)
Technical Artist at Techland S.A.
Wrocław, Lower Silesian Voivodeship, Poland - Full Time
Skills Needed
Unreal Engine 5, Rendering, Materials, Lumen, Nanite, Shadows, Lighting, Niagara, Landscape, Performance Analysis, Optimized Materials, Blueprints, Shaders, C++, Visual Effects, Collaboration
Specialization
Candidates should have strong proficiency in Unreal Engine 5 and experience with console performance analysis. Basic scripting skills in Blueprints and a general knowledge of rendering are also required.
Experience Required
Minimum 2 year(s)
UI/UX Lead at Techland S.A.
Wrocław, Lower Silesian Voivodeship, Poland - Full Time
Skills Needed
Ui/Ux Design, Team Leadership, Wireframing, Prototyping, User Experience Strategy, Visual Design, Design Tools, Communication Skills, Collaboration Skills, Attention To Detail, Playtest Analysis, User Feedback, Agile Methodologies, Accessibility Standards, Game Design, Creative Direction
Specialization
Candidates should have proven UI/UX experience on shipped AAA titles or large-scale projects, along with a strong portfolio. Expertise in design tools and excellent communication and leadership skills are also required.
Experience Required
Minimum 5 year(s)
Revenue Director at Techland S.A.
Warsaw, mazowieckie, Poland - Full Time
Skills Needed
Sales Strategy, Monetization Strategy, Player Retention, Revenue Forecasting, Data Analysis, Communication Skills, Interpersonal Skills, Kpi Optimization, Game Design, Live Services, Player Acquisition, Lifecycle Management, Organizational Skills, Analytical Mindset, Detail Oriented, Results Driven, Curiosity
Specialization
Candidates should have extensive senior-level experience in managing digital business operations and a proven track record in driving revenue growth in gaming titles. Strong analytical skills and expertise in monetization strategies are essential.
Experience Required
Minimum 10 year(s)
System Game Designer at Techland S.A.
Wrocław, Lower Silesian Voivodeship, Poland - Full Time
Skills Needed
Game Design, Balancing Gameplay Systems, Progression Features, Data Analytics, Communication, Documentation, Problem Solving, Iterative Design, Team Collaboration, Player Engagement, Combat Balance, Gameplay Systems, Telemetry, Prototyping, Player Motivation, Rpg Elements
Specialization
Candidates should have professional experience in designing and balancing gameplay systems in at least one shipped title. Strong quantitative design skills and experience with data analytics tools are essential.
Experience Required
Minimum 2 year(s)
Lifecycle Monetization Manager at Techland S.A.
Wrocław, Lower Silesian Voivodeship, Poland - Full Time
Skills Needed
Monetization, Liveops, Analytical Abilities, Game Kpis, Business Metrics, Communication Skills, Team Player, Creative Thinking
Specialization
Candidates should have a minimum of 2 years of experience in a monetization-focused role within a gaming company and possess a strong understanding of free-to-play game economies. Excellent analytical skills and the ability to communicate business needs effectively are also required.
Experience Required
Minimum 2 year(s)
Senior Business Development Manager at Techland S.A.
Wrocław, Lower Silesian Voivodeship, Poland - Full Time
Skills Needed
Business Development, Strategic Partnerships, Commercial Management, Negotiation, Financial Acumen, Stakeholder Management, Digital Distribution, Platform Economics, Cross Functional Collaboration, Communication, Persuasion, Market Trends, Revenue Planning, Post Deal Execution, Evaluation Frameworks, Industry Representation
Specialization
Candidates should have over 8 years of experience in business development within the gaming industry and a proven track record in negotiating complex agreements. Strong financial acumen and excellent communication skills are essential.
Experience Required
Minimum 10 year(s)
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