Senior Game Designer, Brawl Stars

at  Supercell

Helsinki, Etelä-Suomi, Finland -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate26 Dec, 2024Not Specified30 Sep, 2024N/AGood communication skillsNoNo
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Description:

This is your opportunity to work with a misfit group of veteran game makers, on one of the greatest action games on mobile.
In this role, you will incept, deliberate and tinker on innovative features that must surprise and entertain our players for years. Simultaneously, you will always re-evaluate and find ways to optimise the core systems, so it can sustain and stand forever. Monetization is not outside of scope, as you design for players to spend out of love, and when doing so, improves their experience long term.
We’re looking for someone who is passionate about making competitive games. Someone who plays games seriously, but understands that silliness is needed for success. Someone who thinks about all the edge cases, but knows doing it alone, will always leave blind spots. If you feel you have great ability, a growth mindset, are ready to take on exceptionally hard design challenges and want to have fun doing it, then let’s BRAWL!

REQUIREMENTS

  • Deconstructed many game systems deeply (professionally or not)
  • Designed and shipped major game features/game(s)
  • Leveraged game analytics meaningfully
  • Passion for competitive games
  • Relentless problem solver, who is also not afraid to ask for help
  • Patient collaborator, who listens first, builds others up and always offers help

Responsibilities:

  • Generate creative design ideas for new systems and events
  • Gather raw ideas broadly and craft them into actionable design documents
  • Iterate on designs collaboratively, evolve them, over and over again
  • Review economy health and fine tune system values
  • Give valuable input for new Brawlers and game modes
  • Quickly deconstruct and distill insights from reference games and market changes to share with the team
  • Do deep thinking, explore design spaces and find edge cases
  • Succinctly articulate conflicting points of view, and trade-offs
  • Take charge to unblock and drive execution forward, with light or no Producer support
  • Distill insights from key game metrics, with light or no Analyst supportCultivate a culture of inclusiveness, where good ideas can come from anyone
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REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Information Technology/IT

Web / Graphic Design / Visualiser

Software Engineering

Graduate

Proficient

1

Helsinki, Finland