3D Environment Artist

at  Beamdog

Edmonton, AB, Canada -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate30 Nov, 2024Not Specified02 Sep, 2024N/AMaterials,Consideration,Games,Zbrush,Completion,Sheets,Communication Skills,Small Group,Game Development,Color,Programmers,Photoshop,Maya,TexturesNoNo
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Description:

Beamdog is a fantastic place to work with a friendly and creative atmosphere. Located in Edmonton, Alberta, we’re a hardworking team of passionate game developers who love the games we work on. Since 2009, we’ve brought enhanced versions of classic Dungeons & Dragons games and exciting original content to fans new and old. We’re best known for bringing beloved isometric roleplaying games like Baldur’s Gate™ and Planescape: Torment™ back to life on desktop and tablets as Enhanced Editions. We love rich stories where players can chose their own journey and the communities that spring up around them. If you’re excited about storytelling games, Dungeons & Dragons, and classic RPGs, stick around! You haven’t seen anything yet!
Reporting to the Director/Lead Artist, the 3D Environment Artist will help us build amazing environments and props for our upcoming titles. They will collaborate with Project Leads and the design & art teams both internal and external to help drive the vision and aesthetic forwards.

EDUCATION AND CORE SKILLS REQUIREMENTS:

  • Minimum of 2 years of experience in game development as an artist creating environment assets for games using Maya (or equivalent), Photoshop, Zbrush, and the Substance Suite
  • Strong understanding of AAA asset creation pipelines in UE5, other engines or equivalents considered.
  • A proven understanding of working with / authoring modular enviro kits, trim sheets and tiling textures.
  • Demonstrated proficiency in organic and hard surface modeling techniques.
  • Possess a good technical background with ability to grasp new programs and systems quickly to support environment art creation.
  • Excellent understanding of light, shade, color, and detail when creating textures and materials.
  • Self-motivation, superior communication skills, and a great team-player attitude.
  • Able to work creatively as part of a large or small group.
  • Able to take feedback and critique to iterate on work to completion.
  • Proven ability with problem-solving / prototyping on a game team.
  • Able to effectively collaborate with artists, game designers, and programmers.
  • Strong knowledge and competency with Maya (or similar 3D package), Zbrush, Photoshop, Substance suite
  • Excellent verbal and written communication skills.
  • An exceptional portfolio open to consideration in lieu of industry experience

SUBMISSION/PORTFOLIO REQUIREMENTS:

  • Portfolio and / or reel demonstrating relevant artistic skills required.
  • Only online artwork submissions will be accepted (e.g. website, sketchfab, blog or online album).
  • Must be willing to complete an art test if requested.

Responsibilities:

  • Work with the level design team creating 3D models for use in creation of game environments, as well as complete environments and set pieces from initial block-out to final polish.
  • Support efficient and collaborative prototype efforts with the design team and project leads.
  • Create engaging and exciting environments and props with strong visual composition and interesting gameplay space.
  • Work with the art Leads and art team to ensure artistic unity across the entire project.
  • Collaborate with the design team to make gameplay and levels function harmoniously.
  • Excel at maintaining consistent aesthetic and technical quality in all environments.
  • Create content that aligns and maintains consistency with the visual direction for the game.
  • Ensure all content meets the highest quality bar and the performance requirements of the game engine.


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Animation

Web / Graphic Design / Visualiser

Animation

Graduate

Proficient

1

Edmonton, AB, Canada