3D Generalist
at The Embassy
Vancouver, BC, Canada -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 21 Jan, 2025 | USD 32 Hourly | 21 Oct, 2024 | 3 year(s) or above | Television,Communication Skills,Blender,Modeling,Commercials,Maya,Houdini,English,Software,Mari,Zbrush | No | No |
Required Visa Status:
Citizen | GC |
US Citizen | Student Visa |
H1B | CPT |
OPT | H4 Spouse of H1B |
GC Green Card |
Employment Type:
Full Time | Part Time |
Permanent | Independent - 1099 |
Contract – W2 | C2H Independent |
C2H W2 | Contract – Corp 2 Corp |
Contract to Hire – Corp 2 Corp |
Description:
Are you a well-rounded Generalist who is passionate about working on upcoming film, television and advertising projects? The Embassy is hiring for a 3D Generalist to join their team!
YOUR QUALIFICATIONS
- 3+ years of industry experience in commercials, film, or television.
- Strong eye for creating realistic models.
- Expertise in modeling, UV creation, and texturing, with proficiency in at least one additional area of VFX.
- Ability to create both hard surface and organic models.
- Proficient in software such as Blender, Maya, Houdini, ZBrush, Substance, and Mari.
- Ability to take direction well, collaborate effectively in a team, and perform under tight deadlines.
- Strong understanding of various aspects of the VFX pipeline.
- Excellent written and verbal communication skills in English.
- Proactive problem-solving skills and a solutions-oriented mindset.
- Capable of working collaboratively in a remote team environment.
- Ability to efficiently organize and prioritize work across multiple tasks.
Responsibilities:
- Take an asset or shot to a final quality hitting all notes.
- Model, texture, lookdev, and render assets.
- Fluent with node-based shading networks
- Participate as a team member in determining various design and technical solutions
- Strong understanding of color spaces and global illumination problems and techniques.
- Meet project milestones and deadlines on time;
- Mentor junior artists and set a positive example for the team
- Collaborate with other artists to share knowledge and techniques.
- Communicate with other departments to receive feedback and resolve shot issues.
- Assist in planning conversations about the direction of Assets while being mindful of the continuity for the entire show/sequence.
REQUIREMENT SUMMARY
Min:3.0Max:8.0 year(s)
Animation
IT Software - Other
Animation
Graduate
Proficient
1
Vancouver, BC, Canada