Animator

at  Lucid Games Ltd

Liverpool L8, England, United Kingdom -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate29 Nov, 2024Not Specified29 Aug, 2024N/AGood communication skillsNoNo
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Description:

Start: Immediate
Duration: Permanent
Location: Liverpool Hybrid (Monday and Tuesday in studio)
We are excited to be looking for a Animator to join our growing team as we continue to build and raise the bar in interactive animation on our current and future projects.
As a key member of the animation team, you will bring characters to life using keyframe and motion capture to create high quality animation, using a strong foundation in the principles of animation. You will collaborate with artists, designers and other animators to develop new features and craft exciting gameplay mechanics from the ground up.

Responsibilities:

  • Work with the animation team to create high quality animation content within the requirements of the project
  • Ensure work is specified appropriately.
  • Being autonomous and engaging with peers to create fun playable gameplay systems.
  • Actively participate in animation system design and problem resolution / Takes ownership of the systems assigned and sees them through to completion
  • Collaborate across the animation, art, design and programming teams to find solutions to animation related issues
  • Create bespoke animation to work within gameplay requirements and problem solve animation issues.
  • Continually learn new software, technology and techniques
  • Good eye and understanding of animation fundamentals is key
  • Good communication and teamwork skills and a friendly attitude
  • Highly motivated to push the quality bar of animation with an open mind
  • Skilled in (one or more of) Maya, 3DS Max or Motionbuilder
  • Ability to accept feedback, interpret direction and constructive criticism.
  • Be comfortable working within a predefined animation style.
  • Familiarity with gameplay animation pipelines.
  • Self motivation and attitude.

Responsibilities:

Responsibilities:

  • Work with the animation team to create high quality animation content within the requirements of the project
  • Ensure work is specified appropriately.
  • Being autonomous and engaging with peers to create fun playable gameplay systems.
  • Actively participate in animation system design and problem resolution / Takes ownership of the systems assigned and sees them through to completion
  • Collaborate across the animation, art, design and programming teams to find solutions to animation related issues
  • Create bespoke animation to work within gameplay requirements and problem solve animation issues.
  • Continually learn new software, technology and techniques
  • Good eye and understanding of animation fundamentals is key
  • Good communication and teamwork skills and a friendly attitude
  • Highly motivated to push the quality bar of animation with an open mind
  • Skilled in (one or more of) Maya, 3DS Max or Motionbuilder
  • Ability to accept feedback, interpret direction and constructive criticism.
  • Be comfortable working within a predefined animation style.
  • Familiarity with gameplay animation pipelines.
  • Self motivation and attitude

The interview process for the Animator role is made up of 2 stages:

  • First interview (45 – 60 minutes) – An interview to discuss your experience and working history relating to the position with members of our Animation team. In return, we will provide a full overview of the role, life at the studio as well as answer any questions you may have.
  • Final interview (30 minutes) – A final Interview with our Studio Head and Studio Production Director. This will be a chance for you to get to know the Senior Management team and all the things that make Lucid, Lucid! You will have a lot of opportunities to ask any questions about the studio and Culture


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Animation

Web / Graphic Design / Visualiser

Animation

Graduate

Proficient

1

Liverpool L8, United Kingdom