Artiste technique Senior / Senior Technical Artist

at  Outscal Technologies

Quebec City, QC, Canada -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate08 Feb, 2025Not Specified11 Nov, 2024N/AGroup InsuranceNoNo
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Description:

About the job
SummaryBy Outscal
Frima is seeking a Senior Technical Artist with 10+ years of experience in the gaming industry. You’ll be responsible for analyzing performance problems, creating shaders and materials, and collaborating with programmers and directors. Proficiency in Unreal Engine, scripting languages (Python, C++, MEL, HLSL), and strong artistic background is required.

DESCRIPTION

On a besoin d’un joueur d’impact!
Frima est à la recherche d’un.e Artiste technique sénior orienté VFX afin d’aider son équipe d’art technique à monter de niveau.
Chez Frima, nous cultivons l’audace créative depuis plus de 20 ans! C’est avec fierté que nous avons été reconnus par le GamesIndustry.biz comme l’un des meilleurs employeurs de l’industrie des jeux vidéo au Canada en 2021, 2022, et, tout récemment pour 2023 (GamesIndustry.biz).

POUR EN SAVOIR PLUS

https://frimastudio.com/a-propos/


We need an impact player!
Frima is looking for a Senior Technical Artist VFX oriented to help take its Technical Art team to the next level.
At Frima, we’ve been cultivating creative audacity for over 20 years! We’re proud to have been recognized by GamesIndustry.biz as one of Canada’s top employers in the video game industry for 2021, 2022 and, most recently, 2023 (GamesIndustry.biz).

AND THE REASON IS SIMPLE, WE KNOW HOW TO TAKE CARE OF OUR PEOPLE:

  • 4.5 days of work per week, year-round. (Friday p.m. off);
  • Truly flexible working: 100% remote, hybrid or 100% in person, the choice is yours;
  • Up to 7 weeks vacation per year, sick days and personal days: your well-being is important to us.
  • Complete group insurance from day one;
  • A contribution to your RRSP;
  • 400$ allowance towards the purchase of ergonomic equipment.

WHAT YOUR WEEKS ARE GOING TO LOOK LIKE:

  • Analysis of memory and performance problems throughout the project;
  • Creation of effective shaders or materials for texturing characters, environments or special effects;
  • Creation and maintenance of scripts or tools that artists use in the Unreal game engine or 3D software;
  • Working closely with programmers to develop new features for games;
  • Working proactively with producers and directors to find solutions to efficiency problems;
  • Constantly seeking new breakthroughs to improve game quality.

TO FIND OUT MORE ABOUT US

https://frimastudio.com/en/about/

Responsibilities:

Please refer the Job description for details


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Animation

IT Software - Other

Animation

Graduate

Art computer science 3d or equivalent

Proficient

1

Quebec City, QC, Canada