Audio Designer - For Honor

at  Ubisoft

Montréal, QC, Canada -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate27 Nov, 2024Not Specified30 Aug, 2024N/ASound Forge,Pro Tools,Relocation,Sfx,Midi,Production ExperienceNoNo
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Description:

Company Description
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Job Description
The audio designer will oversee the artistic content, design and technical aspects (pipeline) that pertain to sound (music and/or sound effects) in the game.

RELEVANT EXPERIENCE

  • Professional experience in audio;
  • Gaming experience and industry knowledge an asset;
  • Music, film, television production experience as a sound technician or foley artist.

SKILLS AND KNOWLEDGE

  • Attention to detail;
  • Critical sense;
  • Open-mindedness, adaptability, flexibility;
  • Ability to manage emergencies and priorities;
  • Work-related passion and curiosity;
  • Sense of esthetics;
  • Ability to clearly explain complex ideas;
  • Excellent knowledge of Pro Tools, Sound Forge and MIDI;
  • Extensive musical knowledge as a musician and/or composer;
  • Basic knowledge of audio and studio equipment and SFX libraries;
  • Knowledge of current audio engines an asset;
  • Knowledge of other production working units.
    Additional Information
    Charles-Antoine and Eric, our talent acquisition specialists, will analyze your application. Please send us your CV highlighting your education, experience and skills.
    Please note that our positions are hybrid, but if you reside outside Quebec or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.
    We look forward to reading your application

Responsibilities:

  • Be aware of all aspects of the game (game design, animation, environment, 3D objects, level design, AI, scenario, etc.) to understand sound needs and have an broad idea of the game;
  • Set out sound mechanisms in the game based on the game style so that the sounds and music suit the creative direction;
  • Help define sound design in the game and artistic and technical components (pipeline) whenever possible;
  • Know the limits and advantages of the tools to design sound and concepts in order to propose a realistic scope and avoid developments that will removed due to technical constraints;
  • Communicate audio needs to programmers and follow up with them to ensure that the tools that are developed or functions that are added to the sound engine meet needs and discuss priorities with the programming team if necessary;
  • Communicate the sound design to the other working units that are involved;
  • Take part in game creation through creative cells to enhance the gameplay experience and player immersion from a sound perspective;
  • Determine project sound needs and ensure that the necessary/relevant resources are produced;
  • When outsourcing work, list the special effects, foleys, atmospheres and music to be produced and send the production order to the sound studio;
  • Create sound and special effects for the game;
  • Validate the results of the order sent to the sound studio and request adjustments whenever necessary;
  • Validate the foley recording sessions with the sound technician and foley artists to ensure that quality standards are met;
  • Integrate sounds into the game (establish the events that may or may not be triggered by the player and their corresponding data audio sounds);
  • Manage and supervise sound integration by other working units (code, level design, animation, etc);
  • Set out audio test plans with the QA team to test and debug audio components;
  • Help plan audio production several months in advance and follow up throughout production;
  • Take part in voice recording by providing input to the voice director on dialogues: whenever necessary ensure that intonations, intentions and projections are credible in light of the scenario;
  • Validate/supervise the music recording sessions whenever necessary;
  • Manage human resource needs for the audio team whenever necessary;
  • Play an active role in debugging and ensure that the final product meets quality standards;
  • Carry out all other related tasks.
    Qualifications


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Information Technology/IT

Web / Graphic Design / Visualiser

Information Technology

Graduate

Proficient

1

Montréal, QC, Canada