Backend Programmer
at Epic Games
Montréal, QC, Canada -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 26 Dec, 2024 | Not Specified | 30 Sep, 2024 | 5 year(s) or above | Good communication skills | No | No |
Required Visa Status:
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US Citizen | Student Visa |
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OPT | H4 Spouse of H1B |
GC Green Card |
Employment Type:
Full Time | Part Time |
Permanent | Independent - 1099 |
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Contract to Hire – Corp 2 Corp |
Description:
WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
WHAT WE DO
We enable Epic’s online services teams to build, deploy, and manage services that are used by more than half a billion players around the world. Our mission is to provide world class tools and platforms to improve the experience of our developers and make it easier, faster, and safer to build, operate, and scale their applications. We operate at massive scale as one of the largest cloud computing users in the world.
ABOUT US
Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Responsibilities:
WHAT YOU’LL DO
As part of a small globally distributed team of backend programmers, you’ll support existing UCS-hosted services (such as Unreal Editor for Fortnite, RealityScan, MetaHuman Creator, Twinmotion, and Unreal Revision Control), and design/deploy new cloud systems that will help shape the future of collaborative content creation.
IN THIS ROLE, YOU WILL
- Design, implement, and maintain scalable, secure, highly-available backend services using RESTful API and gRPC protocols
- Own the entire lifecycle of services, from design and implementation to deployment
- Work on an existing AWS cloud infrastructure
- Work together with both upstream and downstream service owners, producers, and infrastructure to ship solutions
- Participate in a light-weight on-call rotation, along with the entire cloud services team
REQUIREMENT SUMMARY
Min:5.0Max:10.0 year(s)
Information Technology/IT
IT Software - Application Programming / Maintenance
Software Engineering
Graduate
Proficient
1
Montréal, QC, Canada