C++ Engineer- Gameplay
at Mojang Studios
Stockholm, Stockholms län, Sweden -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 21 Jan, 2025 | Not Specified | 22 Oct, 2024 | N/A | English,Gameplay,Debugging,Testing,International Environment,Agile Methodologies,Game Engine,Game Development | No | No |
Required Visa Status:
Citizen | GC |
US Citizen | Student Visa |
H1B | CPT |
OPT | H4 Spouse of H1B |
GC Green Card |
Employment Type:
Full Time | Part Time |
Permanent | Independent - 1099 |
Contract – W2 | C2H Independent |
C2H W2 | Contract – Corp 2 Corp |
Contract to Hire – Corp 2 Corp |
Description:
Mojang Studios is best known as the creators of Minecraft, but we’re also on a mission – to build a better world through the power of play.
Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.
Mojang is looking for a Gameplay Engineer to take on the challenges around implementing gameplay features for the universe of Minecraft. You will be working in an environment where we expect you to lean in and be creative in your work and contribute to a cross functional team with your developer perspective. You will also be a role model and a good communicator between disciplines and other developers.
Your work will include investigating and implementing new gameplay mechanics and features with excellent technical quality as well as revisiting and refactoring outdated code. You will do this in a dedicated cross-functional team, while also keeping up with all other Game Engineers, ensuring we are always keeping what is best for the game and the players in mind.
You will have a major impact on the gameplay experience and will have a large impact on the quality and feeling of the product.
QUALIFICATIONS
- Professional experience with modern C++ (including refactoring, debugging and testing).
- Proficient in at least one modern game engine (preferably Unreal)
- Experience with agile methodologies and workflows
- Understanding of software architecture patterns used for multiplayer games.
- Have a genuine interest in game development and the games industry.
- Used to working in an international environment and to express yourself fluently in English.
IDEALLY, EXPERIENCED WITH AT LEAST ONE OF THE FOLLOWING:
- Experience from implementing gameplay in shipped games on PC or consoles
If this sounds like a fit, and you want to be part of a dynamic game studio, do not hesitate to apply!
We look forward to hearing from you!
How To Apply:
Incase you would like to apply to this job directly from the source, please click here
Responsibilities:
- Implementing gameplay features in the Minecraft World.
- Be involved in design discussions, implement and maintain gameplay systems together with game designers
- Define and implement technical solutions for gameplay features following design documentation and workflow tools
- Supporting and aligning with other feature teams working on your game project
REQUIREMENT SUMMARY
Min:N/AMax:5.0 year(s)
Information Technology/IT
IT Software - Application Programming / Maintenance
Software Engineering
Graduate
Proficient
1
Stockholm, Sweden