CG Character Supervisor

at  DNEG

Vancouver, BC, Canada -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate19 Jan, 2025USD 185000 Annual20 Oct, 2024N/AAnatomy,Surfacing,Market Data,RiggingNoNo
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Description:

Reporting to the Head of Character, the CG Character Supervisor would oversee the artistic and technical development of creatures at DNEG across multiple shows and disciplines, bridging the gap between concept and production.
Working alongside show supervisors, discipline experts & art dept, the CG Character Supervisor would be responsible for setting a new artistic standard for character work at DNEG, carrying a continuous artistic and technical vision in line with DNEG technical standards.
The CG Character Supervisor would work closely with the Art Director, VFX supervisor, Head of Character and Department Supervisors to make sure that character’s work from concept art to shots. The role may require direct interaction with clients to convey the creative and technical aspect of character builds.

REQUIREMENTS

  • Broad understanding of the processes needed to bring a character to life
  • Passionate understanding of anatomy
  • Working knowledge of high-end film pipelines, specifically around 3d modelling, surfacing and rigging
  • Collaborative attitude, ability to delegate and take feedback from clients
  • Be proactive and motivated, ability to push the DNEG’s character work to create a higher calibre of asset creation in a clear streamlined fashion
  • Experience in leading a specialist team
  • Be a considerate listener and mentor
    The base salary range for this full-time position is $145,000 to $185,000. DNEG salary ranges are determined by function, department, level and location. An individual’s pay within a given range is determined by their transferrable or job-related skills and work experience. Salary ranges are modified from time to time based on external market data collected through our third-party surveys

Responsibilities:

  • Establish a clear process for developing creatures at DNEG
  • Work with department HOD’s and training team to spearhead the growth of an in-house specialist creature team
  • Manage a team of specialist Department Supervisors
  • Oversight of design and functional anatomy of hero characters
  • Train and direct members of the character team in DNEG best practice.
  • Interpret client concepts as they come through the door to establish form and viability, before passing onto our creature supervision team
  • Work with our show supervisors, advising on creative and technical development of individual assets
  • Act as a link between all involved departments, ensuring clear communication and common methodology to all character work at DNEG
  • Responsible for making sure character work at DNEG hits the visual bar whilst promoting smooth workflows and consistency between departments
  • Define with production and character team members to set clear goals and visual milestones
  • Working with the art, bidding and supervision teams to help sell and explain early work to our clients
  • Actively support DNEG pitch team to promote character work


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Information Technology/IT

Web / Graphic Design / Visualiser

Software Engineering

Graduate

Proficient

1

Vancouver, BC, Canada