CIFI Developer 2: The Game Master

at  Octocube Games ApS

Roskilde, Region Sjælland, Denmark -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate25 Dec, 2024Not Specified30 Sep, 2024N/AUnity,Denmark,Gaming,CommissionNoNo
Add to Wishlist Apply All Jobs
Required Visa Status:
CitizenGC
US CitizenStudent Visa
H1BCPT
OPTH4 Spouse of H1B
GC Green Card
Employment Type:
Full TimePart Time
PermanentIndependent - 1099
Contract – W2C2H Independent
C2H W2Contract – Corp 2 Corp
Contract to Hire – Corp 2 Corp

Description:

WHO ARE WE?

So, you’ve made it here — curious about what life is like at Octocube Games HQ?
We’re an indie game studio, and our focus is clear: we create mobile games packed with content, designed for replayability, and centered around a strong sense of progression. What sets us apart? We don’t rely on exploitative monetization techniques. No forced ads, no gacha systems, no chance-based premium content. Just good, honest game development.
At Octocube Games, we believe in flexibility and freedom. Expect a 30-hour work week and the ability to adjust your schedule as needed. Bad night’s sleep? Personal life throwing some curveballs? We get it. As long as we’re not in the middle of a critical sprint, there’s no need for excuses—just take the time you need. We understand that life happens, whether it’s family commitments, personal appointments, or simply needing a mental break. We want you to manage life without feeling like you’re letting down the team.
Still with us? It gets better. We don’t do meetings for the sake of meetings!
We’re a forward-thinking, close-knit indie team. We set high expectations and believe in quality over quantity. Here, everyone’s contribution matters, and we want you to feel valued and impactful—because that’s the kind of team we’re building.
PS: We have plans to move into the PC market in the future. Exciting stuff!

GENERAL REQUIREMENTS & INFO

  • Applicants must reside in Denmark or Sweden, within commuting distance to our office.
  • Experience in C# and ideally in Unity.
  • A deep interest in gaming is essential, particularly in genres like idle games, math-based games, progression-focused games, or rogue-lite/like games.
  • You’ll thrive in a smaller team where individual contributions carry significant weight. Every team member plays a vital role!
  • Work hours are 10:00 AM to 4:30 PM, totaling 30 hours per week, with a daily 30-minute break.
  • Flexibility is required around patch days and major content releases, which may involve working extended hours or weekends.
  • You’ll be getting a fixed salary + commission.

How To Apply:

Incase you would like to apply to this job directly from the source, please click here

Responsibilities:

  • Play CIFI!
  • Yes, that’s right—you’ll actually be playing video games, especially CIFI! A deep understanding of the game’s systems, particularly the mathematical relationships between upgrades, content, and features, is essential. Expect to dive into the game frequently to master its intricate mechanics.
  • Responsible for patch deployment
  • You’ll be responsible for ensuring that patches are prepared and deployed smoothly. While you’ll take the lead in this process, you’ll collaborate closely with our “CIFI Developer 1” to make sure everything is ready for release.
  • Design and create new game content
  • As a game designer for CIFI, you’ll focus on creating new upgrades and features that keep the gameplay exciting and progressive. This role requires a solid understanding of both game design principles and math-based mechanics to deliver engaging content.
  • Playtest new features and actively hunt for bugs
  • You’ll be playtesting our new features and hunting bugs to ensure the best possible release experience for new patches. This will also be done in collaboration with our community and our other CIFI Developer.
  • Engage with our Community
  • At Octocube Games, we believe in staying connected with our community. You’ll actively engage with players, listen to their feedback, and understand the issues they face. This feedback will directly influence our development plans, ensuring that our users’ voices are heard and considered for future patches.


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Information Technology/IT

IT Software - Application Programming / Maintenance

Software Engineering

Graduate

Proficient

1

Roskilde, Denmark