Core Engine Lead Programmer

at  Cloud Imperium Games

Frankfurt am Main, Hessen, Germany -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate16 Oct, 2024Not Specified17 Jul, 2024N/AGood communication skillsNoNo
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Description:

WE ARE A CROWDFUNDED COMPANY AND HAVE A DEDICATED AND ENTHUSIASTIC COMMUNITY OF BACKERS WHO ARE HELPING US CREATE THE “BEST DAMN SPACE SIM EVER”. WE WANT TO BUILD THE BEST WE CAN DELIVER AND WE BELIEVE WHOLEHEARTEDLY IN THE VALUE OF EXCEPTIONAL DIVERSE TALENT.

As a Core Engine Lead Programmer, you will work on the core technology that enables Star Citizen’s large-scale dynamic universe. Collaborating with industry veterans, you will guide a small team which works on multiple core aspects of the game engine to deliver Star Citizen and Squadron 42.
You will join the team that is building our high-fidelity realtime 3D engine (StarEngine) and you will work and interact with designer, artists, and engineers from other disciplines such as physics, animation, and gameplay.
Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.
We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”.
For more information about life at CIG, follow this link: https://youtu.be/fivfcXexyyU

Responsibilities:

Please refer the Job description for details


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Information Technology/IT

IT Software - Application Programming / Maintenance

Software Engineering

Graduate

Proficient

1

Frankfurt am Main, Germany