Engine Programmer, Editor
at Supercell
London, England, United Kingdom -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 25 Jan, 2025 | Not Specified | 26 Oct, 2024 | N/A | C++,Game Development | No | No |
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Description:
We are looking for an experienced engine programmer for our internal engine team. The engine team is a small and independent team that maintains our internal tech stack, and works seamlessly with our game teams to revolutionize the way we develop games at Supercell. You will be focused primarily on our multi-platform C++ engine, editor, tools and content pipelines. You will be expected to iterate and integrate improvements to the engine and tools working alongside coders and artists from game teams, as well as other core technical teams.
We’re looking for someone like you, who ideally has years of experience, and knowledge acquired from the gaming industry. Whether you have broad experience in engine and tools development, or are a specialist in one area - we want to hear from you. To be successful in this role, you will need to be a proactive programmer who works directly with game teams to deliver world-class mobile games.
If this sounds like you and you’re interested in finding out if Supercell would be a great fit for you - hit that apply button.
REQUIREMENTS
- Strong, professional experience using C++
- Ability to quickly get up to speed with existing code, across multiple codebases and projects
- Experience in writing custom editors and tools for game development
- Game engine / 3D engine development experience
- Ability to communicate with technical and non-technical people
- Driven, focused and willing to see projects through delivery
- A true desire to help others produce their best work
Responsibilities:
- Maintaining, improving and developing editors, tools and plugins for game content creation and asset pipelines on desktop platforms
- Working closely with game team artists, coders and designers to identify workflow issues before planning and iterating on tools and technical improvements
- Identifying and implementing improvements to game engine and other core tech code bases used by live and upcoming games, targeting multiple mobile platforms
- Maintaining existing engine and shared codebases used across multiple live products
- Engage with the wider development team here at Supercell to help shape the future of our tech
REQUIREMENT SUMMARY
Min:N/AMax:5.0 year(s)
Information Technology/IT
IT Software - Application Programming / Maintenance
Software Engineering, Editing
Graduate
Proficient
1
London, United Kingdom