Engine Programmer [Far Cry Project]
at Ubisoft
Montréal, QC, Canada -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 17 Dec, 2024 | Not Specified | 23 Sep, 2024 | N/A | Good communication skills | No | No |
Required Visa Status:
Citizen | GC |
US Citizen | Student Visa |
H1B | CPT |
OPT | H4 Spouse of H1B |
GC Green Card |
Employment Type:
Full Time | Part Time |
Permanent | Independent - 1099 |
Contract – W2 | C2H Independent |
C2H W2 | Contract – Corp 2 Corp |
Contract to Hire – Corp 2 Corp |
Description:
Job Description
Ubisoft Montreal strives to offer gamers an impressive visual experience, as well as incomparable level of immersion. The fluidity and vitality of our worlds make this experience even richer for our audience.
At Ubisoft, developing, optimizing and maintaining our game engines is an important task to stay on the forefront of technology. As an engine programmer, you’ll be responsible for maintaining and optimizing the engine of one of our AAA games like For Honor, Rainbow 6 or Assassin’s Creed, as well as developing future technologies.
Responsibilities:
- Maintain and optimize the game engine to stay on the cutting edge of technology.
- Compile and understand the project purpose, identify development needs, and assess technical feasibility.
- Work with many teams to optimize interaction between various game engine systems.
- Master low-level systems such as loading/streaming, memory management and platform-specific systems.
- Share your knowledge with various studio teams and be a resource contact for programmers.
- Analyze and debug simple and complex performance problems + propose well-adapted optimizations.
Qualifications
REQUIREMENT SUMMARY
Min:N/AMax:5.0 year(s)
Information Technology/IT
IT Software - Application Programming / Maintenance
Software Engineering
Graduate
Computer Science, Engineering
Proficient
1
Montréal, QC, Canada