Fellow Software Development Engineer - Game Engineering

at  Advanced Micro Devices Inc

Göteborg, Västra Götalands län, Sweden -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate28 Nov, 2024Not Specified29 Aug, 20245 year(s) or aboveUnet,Software,Communication Skills,Game Engine,Team Management,Product Management,Machine LearningNoNo
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Description:

PREFERRED EXPERIENCE:

  • 15+ years of software development experience.
  • 5+ years working as a technical leader.
  • Excellent team management, product management, and organizational skills.
  • Understands that requirements are rarely perfect and are willing to extract the spirit of the requirement to make the system or software better.
  • Has excellent written and verbal communication skills.
  • Is willing to travel domestically and internationally on an occasional basis.

THE FOLLOWING EXPERIENCES ARE OPTIONAL BUT HIGHLY DESIRED:

  • GCN / RDNA graphics architecture experience.
  • Experience with DirectX 12 and/or Vulkan graphics APIs.
  • Game engine or game rendering framework experience.
  • Knowledge and hands-on experience in Machine Learning, with the ability to successfully create and optimize machine learning models for various applications especially around ML Model Architectures such as CNN, UNet, and so on.

Responsibilities:

WHAT YOU DO AT AMD CHANGES EVERYTHING

We care deeply about transforming lives with AMD technology to enrich our industry, our communities, and the world. Our mission is to build great products that accelerate next-generation computing experiences – the building blocks for the data center, artificial intelligence, PCs, gaming and embedded. Underpinning our mission is the AMD culture. We push the limits of innovation to solve the world’s most important challenges. We strive for execution excellence while being direct, humble, collaborative, and inclusive of diverse perspectives.
AMD together we advance_
Responsibilities:

THE ROLE:

As a Fellow in the Core Technology Group (CTG), you will be responsible for setting the technical direction for the group, deciding on product architecture in collaboration with other senior team members, and to enable the team to deliver their best work. You will also be responsible for representing game developers internally with other teams at AMD, ensuring that their feedback and requests are well-represented in many facets of AMD’s business.

YOU WILL PARTNER WITH STAKEHOLDERS THROUGHOUT AMD WITH THE FOLLOWING OVERALL RESPONSIBILITIES:

  • Define the technical direction of Game Engineering.
  • Support and advise key decision makers in exploring trade-offs, providing data and technical expertise.
  • Provide input to other parts of AMD’s business as required.
  • Lead research activity into cutting edge areas of real-time graphics technology with a focus on game development.
  • Collaborate with other engineering groups who are undertaking applied research into ML-assisted rendering technologies within AMD.
  • Use feedback from internal and external stakeholders to guide research direction.
  • Lead and mentor engineers working on FidelityFX technology, as well as other key deliverables released on GPUOpen.
  • Engage with customers of CTG’s technology as required.


REQUIREMENT SUMMARY

Min:5.0Max:10.0 year(s)

Computer Software/Engineering

IT Software - Application Programming / Maintenance

Software Engineering

Graduate

Computer Science

Proficient

1

Göteborg, Sweden