Gameplay AI Engineer

at  OtherSide Entertainment

Concord, Massachusetts, USA -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate20 Jan, 2025USD 95000 Annual21 Oct, 2024N/AC++,Communication Skills,Unreal EngineNoNo
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Description:

WHO WE ARE

OtherSide Entertainment is an independent game studio with offices in Concord, MA, and remote staff throughout North America. Our mission is to create deeply immersive games that draw players into richly imagined worlds; games that empower players to choose their own play-style, making their experience unique and personal; games that encourage players to team up with their friends and weave their own shared narrative; the kind of games that are powered by our players’ vision as much as our own. Together, we aim to evolve the “player-authored” tradition of Ultima Underworld, System Shock, Thief, and Deus Ex – all games developed by the company’s founders, Paul Neurath and Warren Spector.

THE OPPORTUNITY

Argos is a multiplayer-first, immersive sim with a small, senior team under the creative direction of Warren Spector. We are looking for a Gameplay AI engineer who will work with our design team to build both systems and behaviors for our co-op multiplayer game. Areas we are developing include perception analysis, stylized path following, and “believable” animal behaviors. We’re looking for someone who is as passionate about the player experience of the AI as they are about the underlying technology.

QUALIFICATIONS

  • 3-5 years of game industry experience, or equivalent demonstrable experience. Ideal candidates will also have experience in a role focused on behavioral AI.
  • Experience developing games in Unreal Engine 4 or 5. Familiarity with the nuances and details of the engine is a plus.
  • Strong-level skill programming with C++ in a professional environment. Candidates who prefer clean and simple code a plus.
  • Robust communication skills. Comfortable exploring ideas and issues with designers, artists and other engineers.
  • Self-motivated, proactive and able to work with minimal supervision.

Responsibilities:

  • Work in partnership with design to envision, implement and validate new AI features as defined by project priorities.
  • Work in partnership with design to maintain our existing AI behaviors and provide improvements.
  • Collaborate with the Lead Engineer to develop the project roadmap and milestone definitions.
  • Work with the AI designer and other engineers to develop the technology necessary for our AI.
  • This could require adding or modifying AI perception code, working on systems to model AI threat assessment, or working to generate and follow believable paths for elongated characters.
  • Work with the AI designers and other engineers to create AI behaviors that “bring to life” the wilderness of Argos as the player experiences it.
  • This could be implementing specific behaviors in the behavior tree, creating AI actions in the gameplay ability system, or debugging existing behaviors in game.
  • Work with the Lead Engineer to appropriately schedule and maintain AI development in Unreal Engine 5.
  • Work with the engineering and design teams to implement performant and maintainable solutions.


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Information Technology/IT

Engineering Design / R&D

Software Engineering

Graduate

Proficient

1

Concord, MA, USA