GPU Modeling Engineer

at  Apple

London, England, United Kingdom -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate31 Jan, 2025Not Specified01 Nov, 2024N/AComputer Architecture,Software,Memory Management,Linux,Binary Translation,Integration Testing,X86,Macos,Operating SystemsNoNo
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Description:

SUMMARY

Posted: 22 Oct 2024
Role Number:200575010
Design and develop software simulators for Graphics Processing Units. Build high-performance functional simulators of advanced Graphics Processing Unit (GPU) designs to help bridge the gap between software & hardware, influencing performance improvements and the programming ease of Apple produces.

DESCRIPTION

Leverage parallel, concurrent and multi-threading knowledge to ensure the best performance possible of the simulator. Understand new design specification and propose software modeling approaches. Investigate functional correctness issues and simulation performance bottlenecks. Implement and debug binary translation. Implement high-efficient GPU memory management unit. Python programming language to write and maintain automation scripts for continuous integration testing and code auto-generation.

  • C or C++ programming and Python scripting skillsLow level operating systems including Linux and MacOS, system calls, file and memory management (page table, virtual address translation, thread management, and schedulers)

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PREFERRED QUALIFICATIONS

  • Computer architecture (x86, ARM and RISC-V), hardware and software co-design
  • Parallel and concurrent multi-threading programming, shared-data parallelism, and non-shared-data parallelism

Responsibilities:

Please refer the Job description for details


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Information Technology/IT

IT Software - Application Programming / Maintenance

Software Engineering

Graduate

Proficient

1

London, United Kingdom