Graphics Programmer - Dead by Daylight \u007C Programmeur·se graphique - De
at Behaviour Interactive
Montréal, QC, Canada -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 12 Feb, 2025 | Not Specified | 12 Nov, 2024 | N/A | Good communication skills | No | No |
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Description:
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
We are seeking a talented Graphics Programmer to join the dynamic Dead by Daylight graphics team. As part of an evolving Game as a Service (GaaS) title on PC and console, Dead by Daylight offers unique challenges and creative opportunities in real-time rendering.
Working closely with a diverse group of professionals across programming, design, art, and animation, our graphics team tackles a broad range of rendering features and optimizations to deliver a high-quality, immersive gaming experience. If you’re passionate about pushing the boundaries of game graphics, we’d love to hear from you!
Responsibilities:
- Collaborate with design, artists and other developers to implement and optimize rendering features as well as rendering pipeline tools such as game specific special effects, debug / profiling tools, integration or implementation of state-of-the-art rendering techniques on PC, XBOX Series X, XBOX One, PlayStation 5, PlayStation 4 and Nintendo Switch.
- Monitor and improve rendering performance through profiling and optimization on all supported platforms.
- Fix bugs related to your area of work. Dead by Daylight is a live game as a service where features get added and others improved continuously. Bugs come in all shapes, forms, and priorities, from a simple fix, to a very hard to reproduce critical issue.
- Participate in technical design and code reviews.
REQUIREMENT SUMMARY
Min:N/AMax:5.0 year(s)
Information Technology/IT
IT Software - Other
Software Engineering
Graduate
Proficient
1
Montréal, QC, Canada