Graphics Programmer
at Outscal Technologies
Flemish Region, Vlaanderen, Belgium -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 11 Feb, 2025 | Not Specified | 12 Nov, 2024 | N/A | Languages,Software Design,C++,Profiling Tools | No | No |
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Description:
About the job
SummaryBy Outscal
About the job:
Larian Studios, renowned for its acclaimed RPGs like Baldur’s Gate 3 and Divinity: Original Sin 2, seeks a Graphics Programmer to contribute to their upcoming projects. As a Graphics Programmer, you’ll be responsible for maintaining and extending the company’s proprietary engine, focusing on VFX elements. This includes particle simulation, materials, post-process effects, and the rendering/lighting pipeline. Collaboration with the Art/VFX department is crucial to implement high-quality visual effects and expand the existing VFX component library. Optimization and debugging are essential to achieve performance and quality targets. Documenting code features is also expected.
Must have:
- Thorough knowledge of C++
- Strong technical background
- Good spoken/written English
- Passion for making and playing games
- Experience with modern graphics APIs
- Experience with CPU/GPU profiling tools
- Experience with particle system algorithms
- Knowledge of shading languages
- Experience with writing complex GPU algorithms
- Multithreading expertise
- Excellent software design and problem-solving skills
- Excellent software debugging skills
- Team player and willing to take responsibility
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Graphics Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
REQUIREMENTS
- Thorough knowledge of C++.
- Strong technical background (bachelor’s degree or comparable experience).
- Good spoken/written English.
- Passion for making and playing great games.
- Experience with modern graphics APIs like DirectX 12, Vulkan, Metal.
- Experience with a wide range of CPU and GPU profiling tools.
- Experience with particle system algorithms, including GPU particle implementations.
- Excellent knowledge of shading languages and experience with writing complex GPU algorithms using shading languages.
- Multi threading should be second nature.
- Excellent software design and problem-solving skills.
- Excellent software debugging skills.
- You are a team player and willing to take responsibility.
We are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.
View Full Job Description
Responsibilities:
- To maintain and extend our proprietary engine on its VFX related part (particle simulation, materials, post-process effects, rendering/lighting pipeline).
- Work closely together with Art/VFX department, to implement visual effects of topnotch quality and extending our library of existing VFX components.
- Debug and optimize code to hit quality and performance targets
- Document code features.
REQUIREMENT SUMMARY
Min:N/AMax:5.0 year(s)
Information Technology/IT
IT Software - Application Programming / Maintenance
Software Engineering
Graduate
Proficient
1
Flemish Region, Belgium