Graphics Programmer

at  Outscal Technologies

Flemish Region, Vlaanderen, Belgium -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate11 Feb, 2025Not Specified12 Nov, 2024N/ALanguages,Software Design,C++,Profiling ToolsNoNo
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Description:

About the job
SummaryBy Outscal
About the job:
Larian Studios, renowned for its acclaimed RPGs like Baldur’s Gate 3 and Divinity: Original Sin 2, seeks a Graphics Programmer to contribute to their upcoming projects. As a Graphics Programmer, you’ll be responsible for maintaining and extending the company’s proprietary engine, focusing on VFX elements. This includes particle simulation, materials, post-process effects, and the rendering/lighting pipeline. Collaboration with the Art/VFX department is crucial to implement high-quality visual effects and expand the existing VFX component library. Optimization and debugging are essential to achieve performance and quality targets. Documenting code features is also expected.

Must have:

  • Thorough knowledge of C++
  • Strong technical background
  • Good spoken/written English
  • Passion for making and playing games
  • Experience with modern graphics APIs
  • Experience with CPU/GPU profiling tools
  • Experience with particle system algorithms
  • Knowledge of shading languages
  • Experience with writing complex GPU algorithms
  • Multithreading expertise
  • Excellent software design and problem-solving skills
  • Excellent software debugging skills
  • Team player and willing to take responsibility

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Graphics Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.

REQUIREMENTS

  • Thorough knowledge of C++.
  • Strong technical background (bachelor’s degree or comparable experience).
  • Good spoken/written English.
  • Passion for making and playing great games.
  • Experience with modern graphics APIs like DirectX 12, Vulkan, Metal.
  • Experience with a wide range of CPU and GPU profiling tools.
  • Experience with particle system algorithms, including GPU particle implementations.
  • Excellent knowledge of shading languages and experience with writing complex GPU algorithms using shading languages.
  • Multi threading should be second nature.
  • Excellent software design and problem-solving skills.
  • Excellent software debugging skills.
  • You are a team player and willing to take responsibility.
    We are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.
    View Full Job Description

Responsibilities:

  • To maintain and extend our proprietary engine on its VFX related part (particle simulation, materials, post-process effects, rendering/lighting pipeline).
  • Work closely together with Art/VFX department, to implement visual effects of topnotch quality and extending our library of existing VFX components.
  • Debug and optimize code to hit quality and performance targets
  • Document code features.


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Information Technology/IT

IT Software - Application Programming / Maintenance

Software Engineering

Graduate

Proficient

1

Flemish Region, Belgium