Graphics programmer UE5 - shaders - VFX

at  AILiveSim Oy

Helsinki, Etelä-Suomi, Finland -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate16 Dec, 2024Not Specified21 Sep, 2024N/AOptimization,Communication Skills,Engineers,Computer ScienceNoNo
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Description:

AILiveSim accelerates AI innovation with intelligent targeted simulation to train and test AI algorithms. With applications in machine vision, smart industrial machines and maritime, AILiveSim is currently extending its activities to new applications and verticals.
We are currently on the lookout for a Graphics programmer to join our development team. In this role, you will be responsible for developing advanced simulations using Unreal Engine. Your responsibilities include all rendering based sensors, as well as improving the general visual quality and performance of our application. You will get to apply your knowledge and experience with various techniques to create very realistic and accurate simulations. This is an exciting opportunity to contribute to groundbreaking projects at the intersection of simulation and artificial intelligence.

Key Responsibilities:

  • Develop and maintain rendering-based sensors for our simulation systems.
  • Improve and enhance the realism and performance of of our simulations.
  • Collaborate closely with technical artists and other programmers.
  • Create shaders and visual effects to obtain desired outcomes.
  • Design, implement, test, debug, optimize various elements of the simulator.

Requirements:

  • Bachelors degree in Computer Science, Software Engineering, or a related field.
  • 3+ years of experience as a game developer, graphics programmer, or in a similar role.
  • Advanced expertise in C/C++ programming
  • Strong experience with performance profiling and optimization on the GPU and/or CPU.
  • Effective communication skills to collaborate with cross-functional teams, including artists, designers, and engineers.

Additional Assets for the role:

  • Extensive knowledge of graphics programming, with a deep understanding of the graphics pipeline as well as experience with DirectX 12 or Vulkan.
  • Proficiency in shader programming, particularly in simulating thermal effects, such as creating custom shaders for thermal imaging.
  • Experience in AAA games development
  • Familiarity with LWIR (Long-Wave Infrared) and SWIR (Short-Wave Infrared) thermal imaging technologies.
  • Knowledge of the physics behind thermal imaging and the ability to translate this knowledge into effective software solutions.
  • Previous experience in 3D graphics or VFX programming, preferably in Unreal Engine.
  • Knowledge of additional languages such as Python is a plus.

Join us and dive into cutting-edge projects at the forefront of technology. As a close-knit team, we are dedicated to your personal growth, offering continuous learning opportunities and a supportive environment. Enjoy team lunches that foster collaboration(and fun!), a subscription to gift cards for your personal treats, and access to our fully equipped office gym. We are a remote first company, but we also offer a hybrid working model to provide flexibility in work arrangements.
We value experience and education but we also recognize that talent isnt always tied to years of experience. If you believe that you have the potential, we encourage you to share your motivations, and well be open to considering them. To apply, please send an email with the CV and motivation to the job title in the subject field to [email protected]. The position will be filled as soon as a qualified candidate is identified.
Jätä hakemus: https://tyomarkkinatori.fi/henkiloasiakkaat/avoimet-tyopaikat/ce4dacc7-d…
Yhteystiedot: To apply send an email to [email protected] with the subject: “Graphics programmer UE5 - shaders - VFX”. The position will be filled as soon as a suitable candidate if foun

Responsibilities:

Key Responsibilities:

  • Develop and maintain rendering-based sensors for our simulation systems.
  • Improve and enhance the realism and performance of of our simulations.
  • Collaborate closely with technical artists and other programmers.
  • Create shaders and visual effects to obtain desired outcomes.
  • Design, implement, test, debug, optimize various elements of the simulator

Additional Assets for the role:

  • Extensive knowledge of graphics programming, with a deep understanding of the graphics pipeline as well as experience with DirectX 12 or Vulkan.
  • Proficiency in shader programming, particularly in simulating thermal effects, such as creating custom shaders for thermal imaging.
  • Experience in AAA games development
  • Familiarity with LWIR (Long-Wave Infrared) and SWIR (Short-Wave Infrared) thermal imaging technologies.
  • Knowledge of the physics behind thermal imaging and the ability to translate this knowledge into effective software solutions.
  • Previous experience in 3D graphics or VFX programming, preferably in Unreal Engine.
  • Knowledge of additional languages such as Python is a plus


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Information Technology/IT

IT Software - Application Programming / Maintenance

Software Engineering

Graduate

Computer science software engineering or a related field

Proficient

1

Helsinki, Finland