Graphics Software Content Engineer

at  Apple

Santa Clara, California, USA -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate29 Oct, 2024USD 264200 Annual30 Jul, 20243 year(s) or aboveGraphics Hardware,Hardware ArchitectureNoNo
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Description:

SUMMARY

Posted: Jun 26, 2024
Role Number:200555510
Do you love problem solving and creating elegant solutions to highly complex technical challenges? As part of our Silicon Engineering team, you’ll help develop and manufacture our next-generation, high-performance, power-efficient graphics processors! You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this team means you’ll be responsible for designing and building workloads that ensure Apple devices are best-in-class. Join us to help deliver the next groundbreaking product containing an Apple GPU! In this highly impactful role, you will be responsible for graphics workloads used by teams involved in all stages of the GPU development lifecycle, from early feature specification through silicon bring-up and beyond. You will work with other teams at engineering sites around the globe towards the shared goal of ensuring that Apple GPUs meet the highest quality and efficiency standards. This job involves designing, developing, and maintaining workloads for GPU architectural validation and design verification.

DESCRIPTION

Join the team to play a central role in developing upcoming Apple GPUs. You will have the opportunity to help develop the tools and techniques used to ensure the GPU is functional, performant, and within the expected power envelope. In this role, you will work alongside many other teams involved in GPU development, including but not limited to Architecture, Modeling, Performance, Power, Design Verification, Silicon Validation, Software, and Manufacturing. Core responsibilities of this highly collaborative role are: - Developing critical workloads for GPU validation (architecture, functionality, performance, power). - Working with the GPU hardware teams from design bring-up through post-silicon, to identify and debug architectural, logic, and silicon issues. - Working with the GPU software teams during production driver bring-up to rapidly identify and resolve software issues. - Leading architectural validation of key features in the design. - Create bit-accurate C/C++ models for hardware verification.

  • Experience with GPU APIs like Metal, OpenGL, DirectX, Vulkan, CUDA, or shading languages.
  • Excellent C/C++ programming skills.
  • Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or ML.
  • Expertise and knowledge of graphics rendering algorithms.
  • Relevant coursework/projects in Computer Graphics or Computer Architecture.
  • B.S. degree and minimum of 3 years of relevant experience.

PREFERRED QUALIFICATIONS

  • Architectural validation and design verification knowledge.
  • Knowledge of hardware architecture and/or graphics hardware.
  • Ability to work well in a team and be productive under aggressive schedules.
  • Excellent communications skills, self-motivated and well organized.

Responsibilities:

  • Experience with GPU APIs like Metal, OpenGL, DirectX, Vulkan, CUDA, or shading languages.
  • Excellent C/C++ programming skills.
  • Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or ML.
  • Expertise and knowledge of graphics rendering algorithms.
  • Relevant coursework/projects in Computer Graphics or Computer Architecture.
  • B.S. degree and minimum of 3 years of relevant experience


REQUIREMENT SUMMARY

Min:3.0Max:8.0 year(s)

Information Technology/IT

IT Software - Application Programming / Maintenance

Software Engineering

BSc

Proficient

1

Santa Clara, CA, USA