Hard Surface/Weapon Artist - Rainbow Six Siege
at Ubisoft
Montréal, QC, Canada -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 20 Dec, 2024 | Not Specified | 24 Sep, 2024 | N/A | Good communication skills | No | No |
Required Visa Status:
Citizen | GC |
US Citizen | Student Visa |
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OPT | H4 Spouse of H1B |
GC Green Card |
Employment Type:
Full Time | Part Time |
Permanent | Independent - 1099 |
Contract – W2 | C2H Independent |
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Contract to Hire – Corp 2 Corp |
Description:
Job Description
As a Hard Surface/Weapon Artist at Ubi MTL, you will be tasked with modeling and texturing weapons for our games.
You will get to work on a wide variety of styles - from historical & fantastical to contemporary & sci-fi while maintaining a grounded, realistic look.
ABOUT US
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you’ll discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Responsibilities:
- Model and Texture your weapons throughout the 3D pipeline (Modeling, Texturing, UV Unwrapping, Baking, etc..).
- Collaborate with other teams and help bring to life the game’s creative and artistic potential.
- Find balance between artistic creativity and technical constraints to achieve aesthetic quality and technical functionality.
- Deliver high quality work within the steady production pace of a GAAS live service game.
- Develop new workflows and pipelines and help set quality benchmarks with an eye on the future of Rainbow 6 Siege.
Qualifications
REQUIREMENT SUMMARY
Min:N/AMax:5.0 year(s)
Information Technology/IT
Illustration
Diploma
Proficient
1
Montréal, QC, Canada