Lead Cinematic Artist

at  KRAFTON

El Segundo, California, USA -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate30 Jan, 2025USD 150000 Annual31 Oct, 2024N/ACommunication Skills,Unreal Engine,Hlsl,Production Pipeline,TeamsNoNo
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Description:

THE COMPANY

KRAFTON is dedicated to identifying and publishing games worldwide that offer a uniquely enjoyable experience, crafted by our globally recognized production studios known for their distinctive creativity. We continuously push the boundaries of gaming enjoyment by embracing new challenges and technologies and expanding our platforms and services to captivate an even larger fan base. Best known for the genre-defining worldwide sensation PUBG: Battlegrounds, our stellar studios based across the globe include PUBG Studios, Striking Distance Studios, Unknown Worlds, Bluehole Studio, RisingWings and more. In collaboration with our passionate and driven team, we strive to establish ourselves as a renowned creator of masterpieces in the global gaming market.

REQUIRED QUALIFICATIONS

Leadership Experience: 6+ years as a technical or generalist artist with experience leading teams in the gaming or cinematic industry, specifically with Unreal Engine.
Technical Skills: Advanced knowledge of shader languages (HLSL, GLSL), with a strong focus on shader and material development for cinematic use.
Artistic and Technical Balance: Proven experience in balancing technical and artistic aspects to deliver both photorealistic and stylized cinematic content.
Strong Communicator: Excellent communication skills, with the ability to collaborate across teams and departments.
Engine Proficiency: Extensive hands-on experience with Unreal Engine, particularly in creating real-time cinematic content.
In this role, you’ll collaborate with the Team Art Director to manage the Unreal Cinematics team and drive the development of cutting-edge, real-time visuals. Together, you’ll shape the cinematic vision for our titles and ensure the production pipeline meets both technical and creative needs.

Responsibilities:

KEY RESPONSIBILITIES

Leadership & Mentorship: Lead and mentor a team of technical and generalist artists, working closely with the Team Art Director to manage and guide the Unreal Cinematics team.
Cinematic Scene Assembly: Oversee the construction and management of large-scale, real-time cinematic scenes, ensuring a balance of photorealism and artistic expression.
Advanced Material and Lighting: Lead the development of materials, shaders, and lighting setups that enhance visual storytelling and thematic depth.
Visual Effects and Animation: Supervise the implementation of visual effects and animations that elevate the cinematic experience.
Pipeline Creation and Optimization: Collaborate with the Team Art Director to establish and continuously refine the cinematic production pipeline, balancing technical efficiency with creative flexibility.
Content Optimization: Ensure cinematic content is optimized for performance meant for offline and real-time rendering while maintaining high visual fidelity.
Cinematic Direction: Guide camera operations within Unreal Engine’s Sequencer, collaborating on the creation of cinematic narratives using expert camera techniques.

ADDITIONAL RESPONSIBILITIES

Cross-Department Collaboration: Work closely with other departments to ensure the visual quality of cinematic content aligns with the broader creative vision of the project.
Pipeline Development: Share responsibility with the Team Art Director in optimizing and improving the cinematic production pipeline.
Feedback Implementation: Ensure feedback from the Art Director and Head of Creative is effectively integrated into the team’s workflow and the final product.


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Information Technology/IT

IT Software - Other

Illustration

Graduate

Proficient

1

El Segundo, CA, USA