Lead Game Designer

at  Rebellion

Wakefield, England, United Kingdom -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate26 Nov, 2024Not Specified29 Aug, 2024N/AOperations,Design,Professional Development,Strategy,Role Model,Morale,Project Direction,Creativity,Inspiration,Teamwork,Business KnowledgeNoNo
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Description:

WE WANT YOU TO #JOINTHEREBELLION!

For 30 years we’ve been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but Rebellion is more than just games. We have our own film and mo-cap studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd.

WE ARE SEEKING A HIGHLY MOTIVATED AND EXPERIENCED LEAD GAME DESIGNER TO JOIN OUR PASSIONATE AND EXPERIENCED REBELLION NORTH TEAM, TO HELP BUILD ON THE YEARS OF SUCCESS THAT REBELLION HAS ENJOYED.

Your role is to lead, inspire and develop your team and mentor designers in all aspects of their role, whilst overseeing the work of the project design team. Your focus is to lead a team of Designers to deliver a high-quality gameplay experience in line with project direction.
This role is based at our studio in Wakefield, offering a creative and relaxed atmosphere where teamwork drives our success. We can provide a relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition to your new environment.

Responsibilities:

  • Lead & inspire a team of Designers with best practice people management techniques.
  • Proactively manage your team’s performance and professional development through performance review cycles giving constructive, actionable, relevant feedback.
  • Collaborate with Design Directors to balance creative vision with production realities.
  • Communicate and collaborate with other disciplines to deliver the creative vision on time.
  • Oversee the work of a project design team and mentor designers in all aspects of their role.
  • Regularly review your team’s work against the design brief and provide actionable feedback to make improvements; incorporating appropriate feedback from key stakeholders.
  • Collaborate with Production team to schedule and plan delivery to the team’s work over the lifecycle of a project.
  • Verify the quality of design in the game, give feedback to designers and suggest improvements where necessary to fit technical constraints and artistic direction.
  • Plan and conduct gameplay evaluations with the Design Director, and the team providing feedback and suggestions to help fine tune and improve the game.
  • Ensure correct documentation workflows and process are followed throughout the project lifecycle.
  • Be an active mentor and role model for the Design team. Work to maintain morale, create an atmosphere of creativity, enthusiasm and inspiration.

REQUIREMENTS

  • Extensive knowledge of people management best practices.
  • Broad business knowledge of the company structure, operations and strategy.
  • Willingness and ability to deliver high quality results using tools and processes required to get the job done.
  • Expert knowledge of the video game development process, including working in a timely / time-bound manner, and prototyping/iterating appropriately within that restriction.
  • Excellent knowledge of production pipelines.

How To Apply:

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Responsibilities:

  • Lead & inspire a team of Designers with best practice people management techniques.
  • Proactively manage your team’s performance and professional development through performance review cycles giving constructive, actionable, relevant feedback.
  • Collaborate with Design Directors to balance creative vision with production realities.
  • Communicate and collaborate with other disciplines to deliver the creative vision on time.
  • Oversee the work of a project design team and mentor designers in all aspects of their role.
  • Regularly review your team’s work against the design brief and provide actionable feedback to make improvements; incorporating appropriate feedback from key stakeholders.
  • Collaborate with Production team to schedule and plan delivery to the team’s work over the lifecycle of a project.
  • Verify the quality of design in the game, give feedback to designers and suggest improvements where necessary to fit technical constraints and artistic direction.
  • Plan and conduct gameplay evaluations with the Design Director, and the team providing feedback and suggestions to help fine tune and improve the game.
  • Ensure correct documentation workflows and process are followed throughout the project lifecycle.
  • Be an active mentor and role model for the Design team. Work to maintain morale, create an atmosphere of creativity, enthusiasm and inspiration


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Graphic Design/Web Design

Web / Graphic Design / Visualiser

Web Development

Graduate

Proficient

1

Wakefield, United Kingdom