Lead Gameplay Animation Programmer
at Cloud Imperium Games
Manchester, England, United Kingdom -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 17 Dec, 2024 | Not Specified | 19 Sep, 2024 | N/A | Good communication skills | No | No |
Required Visa Status:
Citizen | GC |
US Citizen | Student Visa |
H1B | CPT |
OPT | H4 Spouse of H1B |
GC Green Card |
Employment Type:
Full Time | Part Time |
Permanent | Independent - 1099 |
Contract – W2 | C2H Independent |
C2H W2 | Contract – Corp 2 Corp |
Contract to Hire – Corp 2 Corp |
Description:
In our bespoke, ground-breaking, multi-threaded engine the Lead Gameplay Animation Programmer is instrumental in driving the team to deliver high fidelity animated characters, vehicles, and environments in a large-scale interactive universe.
Whether it is working on customisable run-time rigged faces using our DNA system, researching seamless transitions via motion matching of large amounts of motion captured data or leveraging physicalized reactions together with animation driven ragdolls; the goal is always to be as ambitious as possible with focus on up-to-date technology, scalability for our massive scope and attention to every detail.
Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.
For more information about life at Cloud Imperium Games, check this out - https://youtu.be/cXjp7SRBpIA
Responsibilities:
- Overseeing the design and implementation well-engineered, reliable, scalable and robust code.
- Document and peer review technical designs across several multi-disciplinary teams.
- Provide mentorship, day-to-day management and career progression support for other animation programmers.
- Working closely with animators to assist with asset pipeline, provide access to procedural solutions, handle complex transition flows and ensure end result achieves expected fidelity.
- Driving engineering principles and practices for your team, pushing boundaries and promoting new innovative ways of working
REQUIREMENT SUMMARY
Min:N/AMax:5.0 year(s)
Animation
IT Software - Other
Animation
Graduate
Proficient
1
Manchester, United Kingdom