Lead UE Tools Engineer
at Epic Games
Stockholm, Stockholms län, Sweden -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 12 Feb, 2025 | Not Specified | 13 Nov, 2024 | 2 year(s) or above | Good communication skills | No | No |
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Description:
WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
WHAT WE DO
Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of engineering experts are always innovating to improve the tools and technology that empower content developers worldwide.
ABOUT US
Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Responsibilities:
WHAT YOU’LL DO
We are looking for a Lead Tools Engineer who is passionate about writing world building tools for artists. You will help develop the next generation of tools used by the leading artists in the industry. You will make a direct impact on the creativity and productivity of artists across the world. This role requires leading and mentoring a team of engineers, along with hands-on development.
IN THIS ROLE, YOU WILL
- Lead a team of software engineers with varying levels of experience and mentor junior resources
- Own and develop from scratch in engine world building tools. Use hands-on technical expertise to drive solutions for a range of challenges
- Partner and collaborate with all disciplines (i.e., programmers, artists, and designers) to identify areas for improvements, gather feedback, and design solutions for customer needs
- Set guiding priorities and assign tasks and projects to all team members
- Monitor performance and develop team members through coaching and providing training opportunities
- Design the architecture for main modules and implement well-documented new features
- Creating, optimizing and enhancing algorithms and data structures
REQUIREMENT SUMMARY
Min:2.0Max:6.0 year(s)
Information Technology/IT
IT Software - Application Programming / Maintenance
Software Engineering
Graduate
Proficient
1
Stockholm, Sweden