Level Artist [Far Cry Project]

at  Ubisoft

Toronto, ON, Canada -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate30 Dec, 2024Not Specified04 Oct, 2024N/AImage Processing,Optimization Techniques,Originality,3D Studio Max,Communication SkillsNoNo
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Description:

Job Description
Ubisoft Toronto Inc.
224 Wallace Avenue. M6H 1V7
Toronto, Ontario
www.toronto.ubisoft.com

RELEVANT EXPERIENCE:

Minimum 3-5 years’ experience in modelling, texture, lighting and image processing or other relevant experience.

SKILLS AND KNOWLEDGE:

  • Ability to accept feedback and adapt to change;
  • Sense of initiative;
  • Good interpersonal and communication skills;
  • Ability to work as part of a team;
  • Originality and resourcefulness in problem solving;
  • Knowledge of image composition;
  • Basic gameplay and level design knowledge;
  • Knowledge of optimization techniques (e.g. 3D Studio Max);
  • Knowledge of ways to create atmospheres (lighting, artistic composition, etc.).

Responsibilities:

The main and routine tasks of the Level Artist are to:

  • Understand the game design documents to know the environments, objectives, atmospheres, story and style to create game levels;
  • Understand the visual references, respect the artistic direction and search for more detailed and specific graphic references for the level(s);
  • Understand project tools and their functions, the project file classification system and the process to update engine data and follow all instructions from the Graphic technical director;
  • Set out the modelling and texturing needs, submit orders to modellers and texturers responsible for the map; follow up on the progress and quality of the work with the Project leader - Graphic;
  • Assess level content with the immediate supervisor and establish time and planning estimates by priority and level;
  • Build the rough map of the level with the level designer to show the preliminary graphic intentions, gameplays and ensure they are approved;
  • Integrate the objects and textures that are produced into the level, create, assemble the key elements and determine a lighting intention in the map that is in keeping with the artistic direction;
  • Act as a resource person for the artistic team for the map and level by answering questions from team members and informing artists of changes due to technical constraints;
  • Ensure the technical and artistic quality of the maps once they are imported into the game by making any necessary changes and addressing issues with team members from other working units whenever necessary;
  • Oversee optimization and debugging to fix the issues raised by testers;
  • Carry out all other related tasks.


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Information Technology/IT

IT Software - Other

Software Engineering

Graduate

Proficient

1

Toronto, ON, Canada