Level Designer

at  Blind Squirrel Entertainment Inc

Auckland City, Auckland, New Zealand -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate19 Jan, 2025Not Specified20 Oct, 20242 year(s) or aboveFps,Communication Skills,ItNoNo
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Description:

Blind Squirrel Games (BSG) is a proud, independent studio that joins forces with developers and publishers seeking an innovative partner in creating quality games. At BSG, people are our purpose, so we prioritize an inquisitive, proactive, and collaborative work environment for all our squirrels.
We operate in Irvine, California; Austin, Texas; and Auckland, New Zealand.
Skills and experience are highly valued at BSG, but we recognize that talent is a product of hard-work, resilience, and a growth-mindset. We champion individuals who have demonstrated they have the grit to overcome challenges and subscribe to the notion that inclusion breeds synergy and innovation. To us, diversity isn’t a metric—it’s a must!

QUALIFICATIONS AND EDUCATION REQUIREMENTS

  • Minimum of 2-3 years’ experience in a world/level design role
  • Portfolio of work demonstrating strong proficiency in world/level design
  • Excellent written and oral communication skills

PREFERRED SKILLS

  • Experience with proprietary level creation tools
  • Great understanding of level & world creation process
  • Great understanding of how to cater for fun and creative moment-to-moment gameplay
  • Experience creating levels designed for FPS
  • Strong at creating informative, thoughtful 2D or 3D concepts
  • Good understanding of the importance of real-world architecture, and it’s impact on playable space.

How To Apply:

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Responsibilities:

ROLE AND RESPONSIBILITIES

Blind Squirrel Games (BSG) is looking for a Level Designer to join us in an action game for PC and console. Supported by the lead level designer, the level designer will work alongside other talented designers to create and develop fun environments for players to explore and experience.
As a Level Designer at BSG, you will contribute to the project by creating and scripting greybox levels and supporting them throughout development.

Responsibilities

  • Script and implement level markup, collision, and other level specific refinement tasks
  • Level design documentation and greyboxing
  • Good understanding of level design theories, such as pacing, flow, composition, mood, encounters, and quests
  • Assist in scoping work for on-time milestone deliveries
  • Rapid prototyping and quick revisions
  • Strong understanding of linear and open-world gameplay
  • Communicate across disciplines to create convincing and exciting experiences that feel natural and compelling
  • General world content support task


REQUIREMENT SUMMARY

Min:2.0Max:3.0 year(s)

Graphic Design/Web Design

Web / Graphic Design / Visualiser

Web Development

Graduate

Proficient

1

Auckland City, Auckland, New Zealand