Level Designer [Far Cry Project]
at Ubisoft
Toronto, ON, Canada -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 25 Dec, 2024 | Not Specified | 30 Sep, 2024 | N/A | Good communication skills | No | No |
Required Visa Status:
Citizen | GC |
US Citizen | Student Visa |
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OPT | H4 Spouse of H1B |
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Employment Type:
Full Time | Part Time |
Permanent | Independent - 1099 |
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Description:
Job Description
As a level designer at Ubisoft Toronto, you’ll mix gameplay elements and guidelines to design unique places to explore and enticing environments to interact with. You’ll help create the quests that will guide players through an immersive, memorable and rich adventure.
You’ll draw the blueprint of what players will see and experience within a part of an immersive world!
You are an architect focused on function. You’ll use the creation tools and game engine at your disposition to conceptualize, prototype, and deliver the levels you manage. Always mindful of how players will react and move within your layout, you’ll adapt your designed areas to continuously boost their quality.
Responsibilities:
- Document and create levels according to the artistic, creative and design visions.
- Present ideas to interdependent teams (conceptualize and communicate engaging gameplay experiences).
- Prototype different scenarios and gameplay elements to validate their pertinence and effect.
- Use integration tools to create explorable and rich gaming spaces,
- Lay out your environment in detail (place settlements, non-player characters, encounters, events, and other features that advance the game narratively).
- Use scripting tools to integrate narrative sequences and quest gameplay.
- Balance artistic aspects with metrics and technical constraints.
- Collaborate with level artists and animators to breathe life and beauty into your created space (composition, structure, architecture) and encourage interactions.
- Cooperate with mission designers to ensure playability and consistency.
- Develop your design based on comments from play testers and cross-functional team members (iterate, debug and optimize)
Qualifications
REQUIREMENT SUMMARY
Min:N/AMax:5.0 year(s)
Information Technology/IT
IT Software - Other
Software Engineering
Diploma
Design
Proficient
1
Toronto, ON, Canada