Level Designer
at Ubisoft
Sherbrooke, QC, Canada -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 20 Dec, 2024 | Not Specified | 24 Sep, 2024 | N/A | Good communication skills | No | No |
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Description:
Job Description
As a level designer at Ubisoft Sherbrooke, you’ll mix gameplay elements and guidelines to design unique places to explore and enticing environments to interact with. You’ll help create the quests that will guide players through an immersive, memorable and rich adventure.
You’ll draw the blueprint of what players will see and experience within a part of an immersive world!
You are an architect focused on function. You’ll use the creation tools and game engine at your disposition to conceptualize, prototype, and deliver the levels you manage. Always mindful of how players will react and move within your layout, you’ll adapt your designed areas to continuously boost their quality.
ABOUT UBISOFT SHERBROOKE
Ubisoft Sherbrooke is a multidisciplinary team of passionate people. Joining us means being part of a close-knit and welcoming family. It also means working in a human-sized studio where flexibility and interaction are the order of the day. We care about our people and our way of doing things.
Between the magnificent nature that surrounds the studio and the trendy and invigorating life of the Estrie region, there’s no need to compromise: family life, the outdoors, restaurants, outings with friends… joining Ubisoft Sherbrooke also means discovering an urban-casual lifestyle!
We’re looking for committed creators and forward-looking talents who want to take on challenges as a team.
Interested? We’re waiting for you!
Responsibilities:
- Document and create levels according to the artistic, creative and design visions.
- Present ideas to interdependent teams (conceptualize and communicate engaging gameplay experiences).
- Prototype different scenarios and gameplay elements to validate their pertinence and effect.
- Use integration tools to create explorable and rich gaming spaces,
- Lay out your environment in detail (place settlements, non-player characters, encounters, events, and other features that advance the game narratively).
- Use scripting tools to integrate narrative sequences and quest gameplay.
- Balance artistic aspects with metrics and technical constraints.
- Collaborate with level artists and animators to breathe life and beauty into your created space (composition, structure, architecture) and encourage interactions.
- Cooperate with mission designers to ensure playability and consistency.
- Develop your design based on comments from play testers and cross-functional team members (iterate, debug and optimize).
Qualifications
REQUIREMENT SUMMARY
Min:N/AMax:5.0 year(s)
Information Technology/IT
Web / Graphic Design / Visualiser
Software Engineering
Diploma
Design
Proficient
1
Sherbrooke, QC, Canada