Online Programmer
at Octocube Games ApS
Roskilde, Region Sjælland, Denmark -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 29 Dec, 2024 | Not Specified | 02 Oct, 2024 | N/A | Denmark,It,Unity,Lua,Web Traffic | No | No |
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Description:
WHO ARE WE?
So, you’ve made it here — curious about what life is like at Octocube Games HQ?
We’re an indie game studio, and our focus is clear: we create mobile games packed with content, designed for replayability, and centered around a strong sense of progression. What sets us apart? We don’t rely on exploitative monetization techniques. No forced ads, no gacha systems, no chance-based premium content. Just good, honest game development.
At Octocube Games, we believe in flexibility and freedom. Expect a 30-hour work week and the ability to adjust your schedule as needed. Bad night’s sleep? Personal life throwing some curveballs? We get it. As long as we’re not in the middle of a critical sprint, there’s no need for excuses—just take the time you need. We understand that life happens, whether it’s family commitments, personal appointments, or simply needing a mental break. We want you to manage life without feeling like you’re letting down the team.
Still with us? It gets better. We don’t do meetings for the sake of meetings!
We’re a forward-thinking, close-knit indie team. We set high expectations and believe in quality over quantity. Here, everyone’s contribution matters, and we want you to feel valued and impactful—because that’s the kind of team we’re building.
PS: We have plans to move into the PC market in the future. Exciting stuff!
GENERAL REQUIREMENTS & INFO
- Applicants must reside in Denmark or Sweden, within commuting distance to our office.
- Typescript Experience (Potentially also Go or Lua)
- Some Experience with http (web traffic and how it works)
- Docker Experience (used for local server testing)
- It’s an advantage to have a bit of ftp/ssh experience.
- Experience in C# and ideally in Unity (for game-implementation reasons)
- You’ll thrive in a smaller team where individual contributions carry significant weight. Every team member plays a vital role!
- Work hours are 10:00 AM to 4:30 PM, totaling 30 hours per week, with a daily 30-minute break.
- Flexibility is required around patch days and major content releases, which may involve working extended hours or weekends.
- You’ll be getting a fixed salary.
How To Apply:
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Responsibilities:
- Oversee server-side programming and backend systems.
- You’ll be the go-to expert for everything connection-related! You’ll manage our Nakama Backend, develop on it, and help implement multiplayer features for both existing and upcoming games.
- Working with our Game Devs
- Working closely with our game development team, you’ll help build essential online features like guilds, clans, chat systems, co-op content, leaderboards, and multiplayer functionality.
- Anti-cheat
- You’ll play a key role in enhancing and expanding our anti-cheat systems across all games. And yes, you’ll wield the all-powerful banhammer!
- Ensure User Security & handle user data deletion
- You’ll be responsible for creating backup systems that safeguard user data, ensuring a smooth online experience, and handling user requests for data deletion.
- Create multiplayer systems & transferring existing systems to online-based
- You’ll develop multiplayer systems for future games, such as first-person shooters and mobile games with co-op or online play. You’ll also help migrate existing game features (like daily rewards) from local to online-based systems.
- Ads & IAPs
- You’ll handle ad mediation and in-app purchase (IAP) systems for our games, ensuring seamless integration and keeping up to date with the latest changes for new product releases.
REQUIREMENT SUMMARY
Min:N/AMax:5.0 year(s)
Information Technology/IT
IT Software - Application Programming / Maintenance
Software Engineering
Graduate
Proficient
1
Roskilde, Denmark