Organic Modeller
at Double Negative Visual Effects
Vancouver, BC, Canada -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 31 Jan, 2025 | USD 92000 Annual | 31 Oct, 2024 | 3 year(s) or above | Good communication skills | No | No |
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Description:
DESCRIPTION
Position at DNEG
DNEG is currently looking for an Organic Modeller for a 4-month contract. Organic Modellers at DNEG use a wide range of reference materials and work very closely with texture artists, shader artists, and look development artists to create a range of digital assets of impeccable standard for world-class VFX films. You will also work closely with the rigging team to produce models which will support their workflow requirements to aid the smooth running of the production.
ABOUT US
We are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 9,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney)
Responsibilities:
- Create highly detailed and realistic organic 3D models using industry-standard software (e.g., Maya, ZBrush, etc.).
- Translate conceptual sketches, reference materials, and art direction into visually stunning and accurate 3D models.
- Ensure that models align with artistic and technical specifications, optimizing for performance and visual appeal.
- Collaborate closely with the Supervisors and other team members to iterate and refine models based on feedback and creative direction.
- Maintain a strong understanding of anatomy, form, and proportions to achieve authentic and aesthetically pleasing organic models.
- Stay up-to-date with industry trends and new techniques to continuously improve the quality of organic modeling within the team.
- Assist in the creation and implementation of textures, shaders, and materials to enhance the realism of the models.
- Contribute to brainstorming sessions and provide creative input to the overall design and development process.
REQUIREMENT SUMMARY
Min:3.0Max:8.0 year(s)
Information Technology/IT
Web / Graphic Design / Visualiser
Software Engineering
Graduate
Proficient
1
Vancouver, BC, Canada