Postdoctoral Researcher
at University of Oxford
Oxford OX1 3JS, , United Kingdom -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 21 Jan, 2025 | GBP 46915 Annual | 22 Oct, 2024 | N/A | Game Studies,Workshops,Publications,Data Analysis,Research Proposals | No | No |
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Description:
The Oxford Internet Institute – founded in 2001 - is a multidisciplinary research and teaching department of the University of Oxford, dedicated to the social science of the Internet. We have an exciting opportunity to join Professor Andrew Przybylski’s research team at the Oxford Internet Institute, University of Oxford.
The role of Postdoctoral Researcher in Online Environments and Well-being is a full-time, fixed-term role for 12 months, starting on 1 January 2025. You will be based in Oxford as your normal place of work with the possibility of hybrid work within the UK only.
Working with Professor Andrew Przybylski you will contribute to two significant projects investigating the impact of digital technologies on well-being, using innovative methods to gather and analyse behavioural data. The Programme on Adolescent Well-being in the Digital Age focuses on youth and aims to inform policy, while Capturing the Digital Footprints of Video Game Play develops the Gameplay.Science platform to study gaming behaviour through player-donated data.
- This is an excellent opportunity to work on cutting-edge research in digital well-being and video game studies.
- You’ll be part of a dynamic team using innovative methodologies to address critical societal issues.
- You’ll have the chance to influence policy and practice in the field of digital well-being.
You will be responsible for planning and facilitating two significant workshops, managing research activities, analysing data, and communicating findings to diverse stakeholders. You’ll play a key role in advancing our understanding of how digital technologies impact well-being, particularly among adolescents and in the context of video gaming.
- You’ll run workshops using Delphi and World Café methodologies to gather expert opinions and diverse perspectives.
- You’ll conduct both qualitative and quantitative data analysis using state-of-the-art tools and techniques.
- Your work will directly contribute to publications and research proposals, helping to shape the future of digital well-being research.
You will be working in a world-leading research institute dedicated to the social science of the Internet, collaborating with experts in the field of digital well-being and video game research.
You will have a PhD/DPhil in Psychology, Sociology, or a closely related field, with strong expertise in mixed methods research. You should have excellent communication skills, experience in planning and running academic workshops, and proficiency in data analysis tools such as R Studio. Experience with the Delphi and World Café methods is desirable.
If you would like to discuss this role please contact Professor Andrew Przybylski (https://www.oii.ox.ac.uk/people/profiles/andrew-przybylski/). Further details are also found in the Job Description provided.
You will be required to upload a supporting statement, setting out how you meet the selection criteria, curriculum vitae and the names and contact details of two referees as part of your online application.
Only applications received before noon 11 November can be considered.
Committed to equality and valuing diversity
Responsibilities:
Working with Professor Andrew Przybylski you will contribute to two significant projects investigating the impact of digital technologies on well-being, using innovative methods to gather and analyse behavioural data. The Programme on Adolescent Well-being in the Digital Age focuses on youth and aims to inform policy, while Capturing the Digital Footprints of Video Game Play develops the Gameplay.Science platform to study gaming behaviour through player-donated data.
- This is an excellent opportunity to work on cutting-edge research in digital well-being and video game studies.
- You’ll be part of a dynamic team using innovative methodologies to address critical societal issues.
- You’ll have the chance to influence policy and practice in the field of digital well-being
You will be responsible for planning and facilitating two significant workshops, managing research activities, analysing data, and communicating findings to diverse stakeholders. You’ll play a key role in advancing our understanding of how digital technologies impact well-being, particularly among adolescents and in the context of video gaming.
- You’ll run workshops using Delphi and World Café methodologies to gather expert opinions and diverse perspectives.
- You’ll conduct both qualitative and quantitative data analysis using state-of-the-art tools and techniques.
- Your work will directly contribute to publications and research proposals, helping to shape the future of digital well-being research
REQUIREMENT SUMMARY
Min:N/AMax:5.0 year(s)
Information Technology/IT
Software Engineering
Graduate
Proficient
1
Oxford OX1 3JS, United Kingdom