Principal Concept and UI Artist

at  A44

Lower Hutt, Wellington, New Zealand -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate21 Jan, 2025Not Specified21 Oct, 2024N/AUnreal,It,Blender,Adobe Creative Suite,Maya,Unity,Technical Skillset,FigmaNoNo
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Description:

IMPORTANT NOTE:

You must have a right to work in New Zealand to be eligible for this role.

TECHNICAL SKILLSET

  • 3D creation tools (we use Maya and Blender) and workflows specifically within a videogame environment.
  • A portfolio of original concept art pieces that have been made to fit a style guide
  • A portfolio showcasing UI examples or design process
  • Professional knowledge of graphics packages. Highly proficient with the core software in the Adobe creative suite.
  • Proficient with Miro or Figma. Experience using productivity tools to track work (we use Atlassian Suite)
  • Game engine experience as it relates to Concept and UI: Unreal or Unity (Unreal preferred)

Responsibilities:

ROLE SUMMARY

As a Principal Concept Artist you will be responsible for creating and iterating on ideas, through hands-on creation of concept pieces, to drive the direction of a project or concept presentation that aligns with the artistic vision of the Art Director.
As a Principal UI artist you may work on existing or build and design new interfaces to work within games. These will enhance and be sympathetic to our games’ aesthetics as well as be functionally sound.
You will form a core part of the leadership team within your department, bringing your experience and knowledge to support and advise both our Art Director and the Leads of various Art-facing teams.


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Graphic Design/Web Design

Web / Graphic Design / Visualiser

Web Development

Graduate

Proficient

1

Lower Hutt, Wellington, New Zealand