Principal Gameplay Programmer - Dead by Daylight \u007C Programmeur·euse jo
at Behaviour Interactive
Toronto, ON, Canada -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 12 Feb, 2025 | Not Specified | 13 Nov, 2024 | N/A | Good communication skills | No | No |
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Description:
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolved around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
Are you ready to revolutionize the gaming industry with your expertise in Gameplay Programming? Join our dynamic team and become a key player in shaping gaming experiences. We’re currently seeking a Principal Gameplay Programmer to join our team.
As a Principal Gameplay Programmer, you’ll be at the forefront of an exciting project, implementing new gameplay mechanics and contribute to improving existing ones. You will make a positive impact on the programming team code quality and code best practice, especially regarding replication/networking best practices in regards to gameplay programming.
Responsibilities:
- Write clear, maintainable and well-documented code.
- Debug and optimize your code at a low and high levels to ensure optimal performance and quality.
- Assess and communicate around the possible impacts of a change in the code.
- Participate actively to the code reviews.
- Work within a cross-discipline team on the development of various game features – mostly related to the 3C or the usability (general game mechanics).
- Test carefully the newly implemented features and suggest improvements.
REQUIREMENT SUMMARY
Min:N/AMax:5.0 year(s)
Information Technology/IT
IT Software - System Programming
Software Engineering
Graduate
Proficient
1
Toronto, ON, Canada