Principal VFX Artist - Xbox Game Studios- Rare Ltd.

at  Microsoft

Atherstone, England, United Kingdom -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate12 Feb, 2025Not Specified12 Nov, 2024N/AEthnicity,Ordinances,Management Skills,Shading,Languages,Citizenship,Unreal Engine,Regulations,Game Development,Color,Microsoft,Communication Skills,ConsiderationNoNo
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Description:

Rare is an Xbox Game Studio creating the kind of games the world doesn’t have. Our values – explorers, evolving, together – are fundamental to the games we make and how we make them. Rare offers rewarding and fulfilling careers for exceptional people, supporting you to learn and grow. Our studio is a welcoming campus in the heart of the Midlands, where the majority of our team work in a flexible hybrid work pattern.
We are excited to announce an opportunity for a dynamic and passionate Principal VFX Artist to join our team at Rare. If you thrive on solving difficult challenges, have a thirst for innovation, and are driven to create the best games possible, we want to hear from you!

REQUIRED SKILLS AND EXPERIENCE

  • A professional portfolio or VFX blog.
  • Development experience with at least one full project cycle as a Senior VFX Artist.
  • Experience in Game development or Film VFX production.
  • Excellent knowledge of content creation packages (Houdini/Maya/Substance Designer/Embergen/etc).
  • Effective time and team management skills to meet deadlines without sacrificing quality.
  • Strong communication and organisational skills.
  • Strong eye for quality.

DESIRABLE SKILLS AND EXPERIENCE

  • Excellent artistic ability.
  • Excellent eye for quality control and detail.
  • Knowledge of languages such as VEX/HLSL is a bonus.
  • A broad technical understanding with the capacity to learn and utilize new skills quickly.
  • Experience with Unreal Engine or equivalent is a plus.
  • Some knowledge of 3D graphics and rendering techniques especially lighting and shading would be a bonus.
  • Excellent communication skills.
  • Well-organised and proactive.
  • Able to take, interpret, and give criticism constructively.
    Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations

Responsibilities:

  • Translate concept and reference into high quality in-game visual effects whilst staying within frame performance.
  • Work collaboratively with the Art/Design/Engineering disciplines to support and resolve gameplay challenges.
  • Elevate visuals beyond expectation through collaboration with Technical Art and Rendering teams.
  • Inspire, share with, and mentor other VFX and Technical Artists in the team.
  • Reports to the Lead VFX Artist.


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Information Technology/IT

IT Software - Other

Software Engineering

Graduate

Proficient

1

Atherstone, United Kingdom