[REMOTE] Product Analyst
at Outscal Technologies
Flemish Region, Vlaanderen, Belgium -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 17 Feb, 2025 | Not Specified | 19 Nov, 2024 | N/A | Sql,Analytics,User Experience | No | No |
Required Visa Status:
Citizen | GC |
US Citizen | Student Visa |
H1B | CPT |
OPT | H4 Spouse of H1B |
GC Green Card |
Employment Type:
Full Time | Part Time |
Permanent | Independent - 1099 |
Contract – W2 | C2H Independent |
C2H W2 | Contract – Corp 2 Corp |
Contract to Hire – Corp 2 Corp |
Description:
JOB DESCRIPTION
CrazyGames.com, one of the world’s largest browser games platforms with over 35M monthly users, is looking for a (fully or hybrid) remote Product Analyst in Europe. You’ll report to the Head of Data and will work closely with the Product, Data and Engineering team. Your mission will be to use data and testing to identify problems with, and opportunities for the product . This will help us to compete with the major gaming platforms in the world.
On a typical day you might:
- Identify hurdles in our User Experience to play a first game, or create an account by testing, watching user recordings, and diving into the billions of data points that we collect.
- Figure out when users are quitting a game never to come back
- Understand why the latest product release caused a drop in conversion to gameplay
- Set up an automated report for the Quality Assurance team to save them time
- Work with engineers to identify in what scenarios user progress is not being saved
- Combine AB tests data analysis with testing as a user to understand reduced average playtime on certain screen solutions
Key outcomes for the role:
- Within 1 month, you have a good understanding of the current product and the data stack, found 3 quick wins that improve CrazyGames by combining data analysis with user testing
- Within 3 months, patterns that you find in our user data have led to an improved user experience.
- Within 6 months, you’re responsible for following up on the effect of our weekly release, interpreting positive or negative consequences of changes that our engineering team made as well as communicating those consequences.
- Within 12 months, you have improved key product KPIs by at least 3%.
What we offer:
- Join the product & data team alongside product manager, designer and data scientists
- Work with our elite engineering teams of 15 experienced engineers
- A modern tech stack on a massive scale (over 250,000,000 gameplays per month, from users across the world)
- A lot of responsibility and freedom. We hire only experts and trust them to deliver excellent results.
- Flexible working hours and location. The results are what counts!
- 1 or 2 team weeks per year. We pay for flights and accommodation so you can have fun with the team.
- The opportunity to play games and claim it’s work.
JOB REQUIREMENTS
Reach out if:
- You have a strong interest in data-driven digital products and user experience.
- You can spot patterns in data. You can not leave a question unanswered, or come with a half-baked answer.
- You know how to gather, process and interpret various data sources to support product decisions (analytics, feedback, trends, user tests, …), and you know SQL.
- You are intelligent, efficient, and organized. You have an attention to detail.
- You like open, efficient, and to-the-point communication and you have experience in working remotely.
View Full Job Description
Responsibilities:
2 SKILLS REQUIRED FOR THIS ROLE
Boost these skills to join the top 1% applicants for this job
Key outcomes for the role:
- Within 1 month, you have a good understanding of the current product and the data stack, found 3 quick wins that improve CrazyGames by combining data analysis with user testing
- Within 3 months, patterns that you find in our user data have led to an improved user experience.
- Within 6 months, you’re responsible for following up on the effect of our weekly release, interpreting positive or negative consequences of changes that our engineering team made as well as communicating those consequences.
- Within 12 months, you have improved key product KPIs by at least 3%
REQUIREMENT SUMMARY
Min:N/AMax:5.0 year(s)
Information Technology/IT
IT Software - QA & Testing
Software Engineering
Graduate
Proficient
1
Flemish Region, Belgium