Rendering Engineer, Software Infotainment

at  Tesla

Palo Alto, California, USA -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate20 Jan, 2025USD 96000 Annual21 Oct, 2024N/AAlgebra,C++,Shaders,Disk,C,Maintainability,Post Processing,Game Engines,Opengl,Direct3D,CodeNoNo
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Description:

JOB TYPE

Full-time
Tesla participates in the E-Verify Program
What to Expect
Tesla is expanding its Infotainment Applications software engineering team responsible for building in-car user interfaces, autopilot visualization, entertainment (media streaming and video games), productivity applications (phone, calendar, browser), and our mobile application. This team’s work is front and center of Tesla’s vehicle fleet, with millions of customers around the world experiencing and interacting with their software as the primary interface to the vehicle. We are looking for highly motivated graphics software engineers to continue creating, developing, and evolving Tesla’s in-vehicle customer experiences. Come help us take our products to the next level to accelerate the transition to sustainable energy.

What You’ll Do

  • Design and implement real-time rendering techniques
  • Write GLSL shaders to create state-of-the-art visuals
  • Design, code, and debug 2D and 3D UI interfaces and architectures
  • Diagnose and fix GPU and CPU performance issues related to memory/disk footprint, frame rate, and network bandwidth
  • Work with a cross-functional team of hardware engineers, application/UI software engineers, QA/Validation, and designers

What You’ll Bring

  • Proficient in C and C++
  • Proficient in lighting models, anti-aliasing techniques, post-processing, and shaders
  • Proficient in OpenGL and OpenGLES 2 and 3. Experience with other rendering API’s, such as Vulkan and Direct3D, is a plus
  • Good understanding of 3D mathematics and linear algebra
  • Experience writing and shipping real-time graphics code
  • Good understanding of the full rendering pipeline, from loading data from disk to displaying pixels on the screen. Experience with game engines (Godot, Unity, Unreal) is a plus
  • High standards for code quality, maintainability, and performance
  • Ability to quickly understand internally and externally developed code
  • Strong CPU and GPU debugging and optimization skills

Compensation and Benefits
Benefits

Along with competitive pay, as a full-time Tesla employee, you are eligible for the following benefits at day 1 of hire:

  • Aetna PPO and HSA plans > 2 medical plan options with $0 payroll deduction
  • Family-building, fertility, adoption and surrogacy benefits
  • Dental (including orthodontic coverage) and vision plans, both have options with a $0 paycheck contribution
  • Company Paid (Health Savings Account) HSA Contribution when enrolled in the High Deductible Aetna medical plan with HSA
  • Healthcare and Dependent Care Flexible Spending Accounts (FSA)
  • LGBTQ+ care concierge services
  • 401(k) with employer match, Employee Stock Purchase Plans, and other financial benefits
  • Company paid Basic Life, AD&D, short-term and long-term disability insurance
  • Employee Assistance Program
  • Sick and Vacation time (Flex time for salary positions), and Paid Holidays
  • Back-up childcare and parenting support resources
  • Voluntary benefits to include: critical illness, hospital indemnity, accident insurance, theft & legal services, and pet insurance
  • Weight Loss and Tobacco Cessation Programs
  • Tesla Babies program
  • Commuter benefits
  • Employee discounts and perks program

Expected Compensation
$96,000 - $336,000/annual salary + cash and stock awards + benefits
Pay offered may vary depending on multiple individualized factors, including market location, job-related knowledge, skills, and experience. The total compensation package for this position may also include other elements dependent on the position offered. Details of participation in these benefit plans will be provided if an employee receives an offer of employment.
Tesla is an Equal Opportunity / Affirmative Action employer committed to diversity in the workplace. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, age, national origin, disability, protected veteran status, gender identity or any other factor protected by applicable federal, state or local laws.
Tesla is also committed to working with and providing reasonable accommodations to individuals with disabilities. Please let your recruiter know if you need an accommodation at any point during the interview process.

Responsibilities:

  • Design and implement real-time rendering techniques
  • Write GLSL shaders to create state-of-the-art visuals
  • Design, code, and debug 2D and 3D UI interfaces and architectures
  • Diagnose and fix GPU and CPU performance issues related to memory/disk footprint, frame rate, and network bandwidth
  • Work with a cross-functional team of hardware engineers, application/UI software engineers, QA/Validation, and designer


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Information Technology/IT

IT Software - System Programming

Software Engineering

Graduate

Proficient

1

Palo Alto, CA, USA