Senior 3D Environment Artist

at  SkyBox Labs

Burnaby, BC, Canada -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate19 Jan, 2025USD 107000 Annual19 Oct, 2024N/AGood communication skillsNoNo
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Description:

WHO IS SKYBOX LABS?

Recognized as one of BC’s Top Employers (2024), SkyBox Labs is a game development studio that works on some of the world’s most iconic games. The studio is currently co-developing Halo Infinite, working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny, supporting development of Fallout 76, and working on original IP. As one of Canada’s fastest-growing game studios, since our inception in 2011, SkyBox Labs has evolved from a group of 8 people to a team of over 270+ Engineers, Artists, Animators, Designers, Producers, and more! Join us in our Burnaby studio, or have the opportunity to work remotely within Canada for certain designated projects.

INTERESTED? LET’S TALK ABOUT WHAT WE’RE HIRING FOR:

Are you ready to dive into immersive worlds and help bring new, exciting environments to life? SkyBox Labs is looking for a creative and versatile Senior Environment Artist to join our New Projects Division.
If you thrive in a dynamic, creative environment and have a passion for creating both props and immersive game environments, this is your chance to make an impact. You’ll be shaping the future of fresh, new original IP in its early stages and contributing to other exciting studio initiatives. Collaborating closely with designers and artists, you’ll be contributing to all aspects of the game’s visual identity, turning imaginative concepts into creatively compelling worlds.
If you’re passionate about designing props and environments that transport players to new realms, and you’re ready to unleash your creative power, we want to hear from you! Let’s create unforgettable worlds together.

Responsibilities:

  • Work closely with artists and designers to shape immersive and compelling worlds
  • Create high-quality prop and environment assets, and use existing in-game and in-library assets
  • Collaborate with designers to enhance world layouts for an elevated player experience
  • Contribute to early project stages by creating rapid prototypes and blockouts to help shape the direction of the visual style
  • Optimize assets to ensure they meet performance goals without sacrificing quality
  • Contribute to the development and improvement of environment art pipelines and workflows


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Information Technology/IT

Web / Graphic Design / Visualiser

Software Engineering

Graduate

Proficient

1

Burnaby, BC, Canada